Java 和 TypeScript 游戏经验等级系统设计示例
下面是一个使用Java和TypeScript设计游戏经验等级的简单示例:\n\nJava代码:\n\njava\npublic class Player {\n private int experience;\n private int level;\n\n public Player() {\n this.experience = 0;\n this.level = 1;\n }\n\n public void gainExperience(int amount) {\n experience += amount;\n int levelThreshold = calculateLevelThreshold(level);\n if (experience >= levelThreshold) {\n levelUp();\n }\n }\n\n private void levelUp() {\n level++;\n System.out.println("Level up! You are now level " + level);\n }\n\n private int calculateLevelThreshold(int level) {\n return level * 100; // 每级需要100点经验\n }\n\n public int getExperience() {\n return experience;\n }\n\n public int getLevel() {\n return level;\n }\n}\n\npublic class Main {\n public static void main(String[] args) {\n Player player = new Player();\n player.gainExperience(150);\n player.gainExperience(75);\n System.out.println("Experience: " + player.getExperience());\n System.out.println("Level: " + player.getLevel());\n }\n}\n\n\nTypeScript代码:\n\ntypescript\nclass Player {\n private experience: number;\n private level: number;\n\n constructor() {\n this.experience = 0;\n this.level = 1;\n }\n\n public gainExperience(amount: number): void {\n this.experience += amount;\n const levelThreshold = this.calculateLevelThreshold(this.level);\n if (this.experience >= levelThreshold) {\n this.levelUp();\n }\n }\n\n private levelUp(): void {\n this.level++;\n console.log(`Level up! You are now level ${this.level}`);\n }\n\n private calculateLevelThreshold(level: number): number {\n return level * 100; // 每级需要100点经验\n }\n\n public getExperience(): number {\n return this.experience;\n }\n\n public getLevel(): number {\n return this.level;\n }\n}\n\nconst player: Player = new Player();\nplayer.gainExperience(150);\nplayer.gainExperience(75);\nconsole.log(`Experience: ${player.getExperience()}`);\nconsole.log(`Level: ${player.getLevel()}`);\n\n\n运行以上代码,将会输出以下结果:\n\n\nLevel up! You are now level 2\nExperience: 225\nLevel: 2\n\n\n这个示例中,玩家初始经验为0,等级为1。当玩家获得的经验达到每级所需的经验阈值时,玩家会升级,并输出升级的消息。在主程序中,玩家获得了150点经验和75点经验,最终输出了玩家的经验和等级。
原文地址: https://www.cveoy.top/t/topic/p5mm 著作权归作者所有。请勿转载和采集!