You can rotate a Transform in Unity by 180 degrees around the Y-axis using these methods:

  1. Using the Rotate function:
transform.Rotate(new Vector3(0, 180, 0));
  1. Directly modifying the transform's eulerAngles property:
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y + 180, transform.eulerAngles.z);
  1. Using the Quaternion.Euler function:
transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y + 180, transform.rotation.eulerAngles.z);
Unity: Rotate Transform 180 Degrees Around Y-Axis - Simple Guide

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