ROS C++ 编写的乌龟等边三角形编队控制
以下是实现该功能的代码:
#include <ros/ros.h>
#include <geometry_msgs/Twist.h>
#include <turtlesim/Pose.h>
#include <math.h>
#define PI 3.14159265358979323846
class TurtleController {
public:
TurtleController(std::string name, double x, double y) {
this->name = name;
this->x = x;
this->y = y;
this->theta = 0;
this->vel_pub = nh.advertise<geometry_msgs::Twist>('/' + name + '/cmd_vel', 10);
this->pose_sub = nh.subscribe('/' + name + '/pose', 10, &TurtleController::poseCallback, this);
this->target_x = x + cos(theta) * 1;
this->target_y = y + sin(theta) * 1;
}
void poseCallback(const turtlesim::Pose::ConstPtr &msg) {
this->x = msg->x;
this->y = msg->y;
this->theta = msg->theta;
this->target_x = x + cos(theta) * 1;
this->target_y = y + sin(theta) * 1;
}
void move(double linear_vel, double angular_vel) {
geometry_msgs::Twist vel_msg;
vel_msg.linear.x = linear_vel;
vel_msg.angular.z = angular_vel;
vel_pub.publish(vel_msg);
}
void moveToTarget() {
double distance = sqrt(pow(target_x - x, 2) + pow(target_y - y, 2));
if (distance > 0.1) {
double angle = atan2(target_y - y, target_x - x);
double angular_vel = angle - theta;
if (angular_vel > PI) angular_vel -= 2 * PI;
if (angular_vel < -PI) angular_vel += 2 * PI;
angular_vel = std::max(std::min(angular_vel, 2.0), -2.0);
move(1.0, angular_vel);
} else {
move(0.0, 0.0);
}
}
std::string name;
double x, y, theta;
double target_x, target_y;
private:
ros::NodeHandle nh;
ros::Publisher vel_pub;
ros::Subscriber pose_sub;
};
int main(int argc, char **argv) {
ros::init(argc, argv, 'turtle_controller');
ros::NodeHandle nh;
TurtleController turtle_a('turtle1', 5.0, 5.0);
TurtleController turtle_b('turtle2', 5.0, 6.0);
TurtleController turtle_c('turtle3', 5.0, 7.0);
ros::Rate loop_rate(10);
while (ros::ok()) {
turtle_a.moveToTarget();
turtle_b.target_x = turtle_a.target_x + cos(turtle_a.theta + 2 * PI / 3) * 1;
turtle_b.target_y = turtle_a.target_y + sin(turtle_a.theta + 2 * PI / 3) * 1;
turtle_b.moveToTarget();
turtle_c.target_x = turtle_a.target_x + cos(turtle_a.theta - 2 * PI / 3) * 1;
turtle_c.target_y = turtle_a.target_y + sin(turtle_a.theta - 2 * PI / 3) * 1;
turtle_c.moveToTarget();
ros::spinOnce();
loop_rate.sleep();
}
return 0;
}
在该代码中,我们定义了一个 TurtleController 类来控制乌龟的运动。在构造函数中,我们初始化了乌龟的位置和朝向,并订阅了乌龟的位置信息。在 move 函数中,我们通过发布 geometry_msgs::Twist 消息来控制乌龟的运动。在 moveToTarget 函数中,我们计算了乌龟当前位置和目标位置之间的距离和角度差,并通过调整线速度和角速度来使乌龟朝向目标位置运动。在 main 函数中,我们创建了三只乌龟,并在循环中不断更新它们的目标位置,使它们始终保持等边三角形的编队。
原文地址: https://www.cveoy.top/t/topic/joZY 著作权归作者所有。请勿转载和采集!