ROS C++ 代码实现乌龟等边三角形编队
以下是一个可能的实现:
#include <ros/ros.h>
#include <geometry_msgs/Twist.h>
const double SIDE_LENGTH = 1.0; // 边长
const double ANGULAR_VEL = 1.0; // 角速度
class TurtleController {
public:
TurtleController(const std::string& name, const std::string& cmd_topic)
: name_(name), cmd_topic_(cmd_topic)
{
// 订阅键盘控制指令
cmd_sub_ = nh_.subscribe<geometry_msgs::Twist>(cmd_topic_, 10, &TurtleController::cmdCallback, this);
// 发布运动指令
vel_pub_ = nh_.advertise<geometry_msgs::Twist>(name_ + "/cmd_vel", 10);
}
private:
void cmdCallback(const geometry_msgs::Twist::ConstPtr& msg)
{
// 将键盘控制指令转换为运动指令
geometry_msgs::Twist vel;
vel.linear.x = msg->linear.x;
vel.angular.z = msg->angular.z;
// 发布运动指令
vel_pub_.publish(vel);
}
std::string name_;
std::string cmd_topic_;
ros::NodeHandle nh_;
ros::Subscriber cmd_sub_;
ros::Publisher vel_pub_;
};
int main(int argc, char** argv)
{
ros::init(argc, argv, "turtle_triangle");
ros::NodeHandle nh;
// 创建三只乌龟
TurtleController turtle_a("turtle_a", "/turtle_a/cmd_vel");
TurtleController turtle_b("turtle_b", "/turtle_b/cmd_vel");
TurtleController turtle_c("turtle_c", "/turtle_c/cmd_vel");
// 循环发布运动指令
ros::Rate rate(10);
while (ros::ok()) {
// 计算三只乌龟的位置
double x_a, y_a, theta_a;
nh.getParam("turtle_a/x", x_a);
nh.getParam("turtle_a/y", y_a);
nh.getParam("turtle_a/theta", theta_a);
double x_b = x_a + SIDE_LENGTH * cos(theta_a);
double y_b = y_a + SIDE_LENGTH * sin(theta_a);
double theta_b = theta_a;
double x_c = x_a + SIDE_LENGTH * cos(theta_a + 2 * M_PI / 3);
double y_c = y_a + SIDE_LENGTH * sin(theta_a + 2 * M_PI / 3);
double theta_c = theta_a + 2 * M_PI / 3;
// 发布运动指令
geometry_msgs::Twist vel_a, vel_b, vel_c;
vel_a.linear.x = 1.0;
vel_a.angular.z = 0.0;
double dx_b = x_b - x_a;
double dy_b = y_b - y_a;
double dtheta_b = atan2(dy_b, dx_b) - theta_a;
if (dtheta_b > M_PI) dtheta_b -= 2 * M_PI;
if (dtheta_b < -M_PI) dtheta_b += 2 * M_PI;
vel_b.linear.x = sqrt(dx_b * dx_b + dy_b * dy_b);
vel_b.angular.z = ANGULAR_VEL * dtheta_b;
double dx_c = x_c - x_a;
double dy_c = y_c - y_a;
double dtheta_c = atan2(dy_c, dx_c) - theta_a;
if (dtheta_c > M_PI) dtheta_c -= 2 * M_PI;
if (dtheta_c < -M_PI) dtheta_c += 2 * M_PI;
vel_c.linear.x = sqrt(dx_c * dx_c + dy_c * dy_c);
vel_c.angular.z = ANGULAR_VEL * dtheta_c;
turtle_a.vel_pub_.publish(vel_a);
turtle_b.vel_pub_.publish(vel_b);
turtle_c.vel_pub_.publish(vel_c);
rate.sleep();
}
return 0;
}
该代码中创建了三个 TurtleController 对象,分别对应三只乌龟 A、B、C。每个 TurtleController 对象订阅键盘控制指令,并将其转换为运动指令发布给对应的乌龟。同时,在主循环中计算三只乌龟的位置,然后分别计算出 B、C 相对于 A 的运动指令,使它们始终保持等边三角形的编队。其中,角速度为常数 ANGULAR_VEL,边长为常数 SIDE_LENGTH。
原文地址: https://www.cveoy.top/t/topic/joZ2 著作权归作者所有。请勿转载和采集!