ROS C++教程:实现三只乌龟的等边三角形编队控制
ROS C++教程:实现三只乌龟的等边三角形编队控制
简介
本教程将教你如何使用ROS C++编写代码,实现对三只乌龟A、B、C的编队控制。具体来说,我们将通过键盘控制A乌龟的运动,并使B、C乌龟始终与A乌龟保持边长为1的等边三角形队形,并且朝向与A乌龟一致。
代码实现
以下是实现该功能的ROS C++代码:
#include <ros/ros.h>
#include <geometry_msgs/Twist.h>
#include <turtlesim/Pose.h>
#include <cmath>
// 定义全局变量
ros::Publisher turtleAPub;
ros::Publisher turtleBPub;
ros::Publisher turtleCPub;
turtlesim::Pose turtleAPose;
turtlesim::Pose turtleBPose;
turtlesim::Pose turtleCPose;
bool isMoving = false;
// 回调函数,更新A乌龟的位置
void turtleACallback(const turtlesim::Pose::ConstPtr& msg)
{
turtleAPose = *msg;
}
// 回调函数,更新B乌龟的位置
void turtleBCallback(const turtlesim::Pose::ConstPtr& msg)
{
turtleBPose = *msg;
}
// 回调函数,更新C乌龟的位置
void turtleCCallback(const turtlesim::Pose::ConstPtr& msg)
{
turtleCPose = *msg;
}
// 计算两点之间的距离
float distance(float x1, float y1, float x2, float y2)
{
return std::sqrt(std::pow(x1 - x2, 2) + std::pow(y1 - y2, 2));
}
// 控制A乌龟运动
void turtleAMove(float linearVel, float angularVel)
{
// 发布A乌龟的速度消息
geometry_msgs::Twist velMsg;
velMsg.linear.x = linearVel;
velMsg.angular.z = angularVel;
turtleAPub.publish(velMsg);
// 计算A、B、C乌龟的位置
float xA = turtleAPose.x;
float yA = turtleAPose.y;
float xB = xA + std::cos(turtleAPose.theta - M_PI / 3);
float yB = yA + std::sin(turtleAPose.theta - M_PI / 3);
float xC = xA + std::cos(turtleAPose.theta + M_PI / 3);
float yC = yA + std::sin(turtleAPose.theta + M_PI / 3);
// 计算A、B、C乌龟之间的距离
float AB = distance(xA, yA, xB, yB);
float AC = distance(xA, yA, xC, yC);
float BC = distance(xB, yB, xC, yC);
// 控制B乌龟运动
geometry_msgs::Twist velMsgB;
velMsgB.linear.x = linearVel;
velMsgB.angular.z = angularVel;
turtleBPub.publish(velMsgB);
// 控制C乌龟运动
geometry_msgs::Twist velMsgC;
velMsgC.linear.x = linearVel;
velMsgC.angular.z = angularVel;
turtleCPub.publish(velMsgC);
// 如果A、B、C乌龟之间的距离不等于1,则调整B、C乌龟的位置
if (std::abs(AB - 1) > 0.01 || std::abs(AC - 1) > 0.01 || std::abs(BC - 1) > 0.01)
{
// 计算A、B、C乌龟之间的角度
float angleAB = std::atan2(yB - yA, xB - xA);
float angleAC = std::atan2(yC - yA, xC - xA);
float angleBC = std::atan2(yC - yB, xC - xB);
// 调整B、C乌龟的位置
if (std::abs(AB - 1) > 0.01)
{
float diff = std::abs(AB - 1);
if (AB > 1)
{
turtleBPose.x = xA + std::cos(angleAB) * 1;
turtleBPose.y = yA + std::sin(angleAB) * 1;
}
else
{
turtleBPose.x = xA + std::cos(angleAB) * (1 - diff);
turtleBPose.y = yA + std::sin(angleAB) * (1 - diff);
}
}
if (std::abs(AC - 1) > 0.01)
{
float diff = std::abs(AC - 1);
if (AC > 1)
{
turtleCPose.x = xA + std::cos(angleAC) * 1;
turtleCPose.y = yA + std::sin(angleAC) * 1;
}
else
{
turtleCPose.x = xA + std::cos(angleAC) * (1 - diff);
turtleCPose.y = yA + std::sin(angleAC) * (1 - diff);
}
}
if (std::abs(BC - 1) > 0.01)
{
float diff = std::abs(BC - 1);
if (BC > 1)
{
turtleCPose.x = xB + std::cos(angleBC) * 1;
turtleCPose.y = yB + std::sin(angleBC) * 1;
}
else
{
turtleCPose.x = xB + std::cos(angleBC) * (1 - diff);
turtleCPose.y = yB + std::sin(angleBC) * (1 - diff);
}
}
// 发布B、C乌龟的位置消息
turtleBPub.publish(turtleBPose);
turtleCPub.publish(turtleCPose);
}
}
// 控制A乌龟停止运动
void turtleAStop()
{
// 发布A乌龟的速度消息
geometry_msgs::Twist velMsg;
velMsg.linear.x = 0;
velMsg.angular.z = 0;
turtleAPub.publish(velMsg);
// 控制B乌龟停止运动
geometry_msgs::Twist velMsgB;
velMsgB.linear.x = 0;
velMsgB.angular.z = 0;
turtleBPub.publish(velMsgB);
// 控制C乌龟停止运动
geometry_msgs::Twist velMsgC;
velMsgC.linear.x = 0;
velMsgC.angular.z = 0;
turtleCPub.publish(velMsgC);
// 发布B、C乌龟的位置消息
turtleBPub.publish(turtleBPose);
turtleCPub.publish(turtleCPose);
}
// 控制A乌龟的回调函数
void turtleAControlCallback(const ros::TimerEvent&)
{
if (isMoving)
{
turtleAMove(1, 0);
}
}
// 控制A乌龟的键盘回调函数
void turtleAKeyboardCallback(const geometry_msgs::Twist::ConstPtr& msg)
{
if (msg->linear.x == 1)
{
isMoving = true;
}
else if (msg->linear.x == 0)
{
isMoving = false;
turtleAStop();
}
}
int main(int argc, char** argv)
{
// 初始化ROS节点
ros::init(argc, argv, 'turtle_triangle');
ros::NodeHandle nh;
// 创建A乌龟的发布器和订阅器
turtleAPub = nh.advertise<geometry_msgs::Twist>('/turtle1/cmd_vel', 10);
ros::Subscriber turtleASub = nh.subscribe('/turtle1/pose', 10, turtleACallback);
// 创建B乌龟的发布器和订阅器
turtleBPub = nh.advertise<geometry_msgs::Twist>('/turtle2/cmd_vel', 10);
ros::Subscriber turtleBSub = nh.subscribe('/turtle2/pose', 10, turtleBCallback);
// 创建C乌龟的发布器和订阅器
turtleCPub = nh.advertise<geometry_msgs::Twist>('/turtle3/cmd_vel', 10);
ros::Subscriber turtleCSub = nh.subscribe('/turtle3/pose', 10, turtleCCallback);
// 创建A乌龟的定时器和键盘订阅器
ros::Timer turtleATimer = nh.createTimer(ros::Duration(0.1), turtleAControlCallback);
ros::Subscriber turtleAKeyboardSub = nh.subscribe('/turtle1/cmd_vel', 10, turtleAKeyboardCallback);
// 循环等待回调函数
ros::spin();
return 0;
}
代码解析
1. 初始化
代码首先包含了必要的头文件,并定义了一些全局变量,包括三个乌龟的发布器、位置信息以及一个表示A乌龟是否正在运动的标志位。
2. 回调函数
代码中定义了三个回调函数:turtleACallback、turtleBCallback、turtleCCallback,分别用于更新A、B、C三只乌龟的位置信息。
3. 距离计算
distance 函数用于计算两点之间的距离,用于后续判断三只乌龟之间的距离是否满足等边三角形的条件。
4. 乌龟控制
turtleAMove 函数用于控制A乌龟的运动,并根据A乌龟的位置和朝向,计算B、C乌龟的目标位置,并发布速度控制消息。
turtleAStop 函数用于控制A乌龟停止运动,并同时停止B、C乌龟的运动。
5. 主函数
在主函数中,我们首先初始化ROS节点,然后创建了三个乌龟的发布器和订阅器。接着,我们创建了A乌龟的定时器和键盘订阅器,分别用于控制A乌龟的运动和接收键盘输入。
最后,我们调用 ros::spin() 函数进入循环等待回调函数的执行。
总结
本教程介绍了如何使用ROS C++编写代码,实现对三只乌龟的等边三角形编队控制。通过本教程,你可以学习到ROS的基本概念和编程方法,以及如何使用turtlesim仿真器进行机器人控制的模拟。
原文地址: https://www.cveoy.top/t/topic/jo0t 著作权归作者所有。请勿转载和采集!