#include #include #include #include #include #include using namespace std;

//----------------------------------------------------------------------

typedef vector vi;

//----------------------------------------------------------------------

int applicableMoves[] = { 0, 262143, 259263, 74943, 74898 };

// TODO: Encode as strings, e.g. for U use "ABCDABCD"

int affectedCubies[][8] = { { 0, 1, 2, 3, 0, 1, 2, 3 }, // U { 4, 7, 6, 5, 4, 5, 6, 7 }, // D { 0, 9, 4, 8, 0, 3, 5, 4 }, // F { 2, 10, 6, 11, 2, 1, 7, 6 }, // B { 3, 11, 7, 9, 3, 2, 6, 5 }, // L { 1, 8, 5, 10, 1, 0, 4, 7 }, // R };

vi applyMove ( int move, vi state ) { int turns = move % 3 + 1; int face = move / 3; while( turns-- ){ vi oldState = state; for( int i=0; i<8; i++ ){ int isCorner = i > 3; int target = affectedCubies[face][i] + isCorner12; int killer = affectedCubies[face][(i&3)==3 ? i-3 : i+1] + isCorner12;; int orientationDelta = (i<4) ? (face>1 && face<4) : (face<2) ? 0 : 2 - (i&1); state[target] = oldState[killer]; //state[target+20] = (oldState[killer+20] + orientationDelta) % (2 + isCorner); state[target+20] = oldState[killer+20] + orientationDelta; if( !turns ) state[target+20] %= 2 + isCorner; } cout << "UDFBLR"[face] << turns+1 << " "; // 输出每一步的操作 } return state; }

int inverse ( int move ) { return move + 2 - 2 * (move % 3); }

//----------------------------------------------------------------------

int phase;

//----------------------------------------------------------------------

vi id ( vi state ) {

//--- Phase 1: Edge orientations. if( phase < 2 ) return vi( state.begin() + 20, state.begin() + 32 );

//-- Phase 2: Corner orientations, E slice edges. if( phase < 3 ){ vi result( state.begin() + 31, state.begin() + 40 ); for( int e=0; e<12; e++ ) result[0] |= (state[e] / 8) << e; return result; }

//--- Phase 3: Edge slices M and S, corner tetrads, overall parity. if( phase < 4 ){ vi result( 3 ); for( int e=0; e<12; e++ ) result[0] |= ((state[e] > 7) ? 2 : (state[e] & 1)) << (2e); for( int c=0; c<8; c++ ) result[1] |= ((state[c+12]-12) & 5) << (3c); for( int i=12; i<20; i++ ) for( int j=i+1; j<20; j++ ) result[2] ^= state[i] > state[j]; return result; }

//--- Phase 4: The rest. return state; }

//----------------------------------------------------------------------

int main ( int argc, char** argv ) {

//--- Define the goal. string goal[] = { "UF", "UR", "UB", "UL", "DF", "DR", "DB", "DL", "FR", "FL", "BR", "BL", "UFR", "URB", "UBL", "ULF", "DRF", "DFL", "DLB", "DBR" };

//--- Prepare current (start) and goal state. vi currentState( 40 ), goalState( 40 ); for( int i=0; i<20; i++ ){

//--- Goal state.
goalState[i] = i;

//--- Current (start) state.
string cubie;
cin >> cubie;
while( (currentState[i] = find( goal, goal+20, cubie ) - goal) == 20){
  cubie = cubie.substr( 1 ) + cubie[0];
  currentState[i+20]++;
}

}

//--- Dance the funky Thistlethwaite... while( ++phase < 5 ){

//--- Compute ids for current and goal state, skip phase if equal.
vi currentId = id( currentState ), goalId = id( goalState );
if( currentId == goalId )
  continue;

//--- Initialize the BFS queue.
queue<vi> q;
q.push( currentState );
q.push( goalState );

//--- Initialize the BFS tables.
map<vi,vi> predecessor;
map<vi,int> direction, lastMove;
direction[ currentId ] = 1;
direction[ goalId ] = 2;

//--- Dance the funky bidirectional BFS...
while( 1 ){
  
  //--- Get state from queue, compute its ID and get its direction.
  vi oldState = q.front();
  q.pop();
  vi oldId = id( oldState );
  int& oldDir = direction[oldId];
  
  //--- Apply all applicable moves to it and handle the new state.
  for( int move=0; move<18; move++ ){
if( applicableMoves[phase] & (1 << move) ){
  
  //--- Apply the move.
  vi newState = applyMove( move, oldState );
  vi newId = id( newState );
  int& newDir = direction[newId];
  
  //--- Have we seen this state (id) from the other direction already?
  //--- I.e. have we found a connection?
  if( newDir  &&  newDir != oldDir ){
    
    //--- Make oldId represent the forwards and newId the backwards search state.
    if( oldDir > 1 ){
      swap( newId, oldId );
      move = inverse( move );
    }
    
    //--- Reconstruct the connecting algorithm.
    vi algorithm( 1, move );
    while( oldId != currentId ){
      algorithm.insert( algorithm.begin(), lastMove[ oldId ] );
      oldId = predecessor[ oldId ];
    }
    while( newId != goalId ){
      algorithm.push_back( inverse( lastMove[ newId ] ));
      newId = predecessor[ newId ];
    }
    
    //--- Print and apply the algorithm.
    for( int i=0; i<(int)algorithm.size(); i++ ){
      cout << "UDFBLR"[algorithm[i]/3] << algorithm[i]%3+1;
      currentState = applyMove( algorithm[i], currentState );
    }
    
    //--- Jump to the next phase.
    goto nextPhasePlease;
  }
  
  //--- If we've never seen this state (id) before, visit it.
  if( ! newDir ){
    q.push( newState );
    newDir = oldDir;
    lastMove[ newId ] = move;
    predecessor[ newId ] = oldId;
  }
}
  }
}

nextPhasePlease: ; }

帮我改写一下这段代码要求从原来的参数输入改为键盘输入读取魔方的初始状态并在applyMove函数中输出每一个步骤#include iostream#include string#include vector#include map#include queue#include algorithmusing namespace std;---------------------------------

原文地址: https://www.cveoy.top/t/topic/cRNP 著作权归作者所有。请勿转载和采集!

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