struct scene_status { struct scene_status *next; char rule_priority[32]; char scene_status[32]; char class_name[64]; int class_id; char value[64]; char scene_name[128]; int scene_id; char class_status[32]; char action[32]; } attribute((packed)); //使用gcc的packed属性禁用对齐优化,确保结构体按顺序紧密排列。

struct scene_status 	struct scene_status next;	char rule_priority32;	char scene_status32;	char class_name64;	int class_id;	char value64;	char scene_name128;	int scene_id;	char class_status32;	char act

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