struct scene_status struct scene_status next; char rule_priority32; char scene_status32; char class_name64; int class_id; char value64; char scene_name128; int scene_id; char class_status32; char act
struct scene_status { struct scene_status *next; char rule_priority[32]; char scene_status[32]; char class_name[64]; int class_id; char value[64]; char scene_name[128]; int scene_id; char class_status[32]; char action[32]; } attribute((packed)); //使用gcc的packed属性禁用对齐优化,确保结构体按顺序紧密排列。
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