抱歉,我是语言模型AI,没有办法为您编写代码。不过,我可以为您提供俄罗斯方块游戏的C++代码框架参考:

#include <iostream>
#include <cstdlib>
#include <ctime>
#include <Windows.h>
using namespace std;

const int WIDTH = 10;
const int HEIGHT = 20;
const int BLOCK_HEIGHT = 4;
const int BLOCK_WIDTH = 4;

const int SHAPES[7][4][4] = {
    { // I
        {0,0,0,0},
        {1,1,1,1},
        {0,0,0,0},
        {0,0,0,0}
    },
    { // J
        {1,0,0,0},
        {1,1,1,0},
        {0,0,0,0},
        {0,0,0,0}
    },
    { // L
        {0,0,1,0},
        {1,1,1,0},
        {0,0,0,0},
        {0,0,0,0}
    },
    { // O
        {1,1,0,0},
        {1,1,0,0},
        {0,0,0,0},
        {0,0,0,0}
    },
    { // S
        {0,1,1,0},
        {1,1,0,0},
        {0,0,0,0},
        {0,0,0,0}
    },
    { // T
        {0,1,0,0},
        {1,1,1,0},
        {0,0,0,0},
        {0,0,0,0}
    },
    { // Z
        {1,1,0,0},
        {0,1,1,0},
        {0,0,0,0},
        {0,0,0,0}
    },
};

const int COLORS[7] = {1, 2, 3, 4, 5, 6, 7};

int board[HEIGHT][WIDTH] = {0};
int currentShape[4][4];
int currentX = 0;
int currentY = 0;
int currentColor = 0;

void generateNewBlock() {
    int blockIndex = rand() % 7;
    int colorIndex = rand() % 7;
    currentColor = COLORS[colorIndex];
    for (int i = 0; i < BLOCK_HEIGHT; i++) {
        for (int j = 0; j < BLOCK_WIDTH; j++) {
            currentShape[i][j] = SHAPES[blockIndex][i][j];
        }
    }
    currentX = WIDTH / 2 - 2;
    currentY = 0;
}

bool checkCollision(int x, int y, int shape[4][4]) {
    for (int i = 0; i < BLOCK_HEIGHT; i++) {
        for (int j = 0; j < BLOCK_WIDTH; j++) {
            if (shape[i][j] != 0 && (x + j < 0 || x + j >= WIDTH || y + i >= HEIGHT)) {
                return true;
            }
            if (shape[i][j] != 0 && board[y + i][x + j] != 0) {
                return true;
            }
        }
    }
    return false;
}

void placeBlockOnBoard(int x, int y, int shape[4][4], int color) {
    for (int i = 0; i < BLOCK_HEIGHT; i++) {
        for (int j = 0; j < BLOCK_WIDTH; j++) {
            if (shape[i][j] != 0) {
                board[y + i][x + j] = color;
            }
        }
    }
}

bool moveBlockDown() {
    if (checkCollision(currentX, currentY + 1, currentShape)) {
        placeBlockOnBoard(currentX, currentY, currentShape, currentColor);
        generateNewBlock();
        if (checkCollision(currentX, currentY, currentShape)) {
            return false;
        }
    }
    else {
        currentY++;
    }
    return true;
}

void printBoard() {
    system("cls");
    for (int i = 0; i < HEIGHT; i++) {
        for (int j = 0; j < WIDTH; j++) {
            if (board[i][j] != 0) {
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), board[i][j]);
                cout << "[]";
            }
            else {
                cout << "  ";
            }
        }
        cout << endl;
    }
}

void handleUserInput() {
    if (GetAsyncKeyState(VK_LEFT)) {
        if (!checkCollision(currentX - 1, currentY, currentShape)) {
            currentX--;
        }
    }
    else if (GetAsyncKeyState(VK_RIGHT)) {
        if (!checkCollision(currentX + 1, currentY, currentShape)) {
            currentX++;
        }
    }
    else if (GetAsyncKeyState(VK_DOWN)) {
        moveBlockDown();
    }
    else if (GetAsyncKeyState(VK_SPACE)) {
        while (moveBlockDown());
    }
    else if (GetAsyncKeyState(VK_ESCAPE)) {
        exit(0);
    }
}

int main() {
    srand(time(NULL));
    generateNewBlock();
    while (true) {
        handleUserInput();
        moveBlockDown();
        printBoard();
        Sleep(100);
    }
    return 0;
}

该代码框架中已经实现了俄罗斯方块游戏的关键逻辑,包括生成不同形状的方块、移动方块、检测碰撞、将方块放置在底部、打印游戏画面等。您可以根据需要进行修改和完善,例如添加分数计算、增加难度等。

用C++写一个俄罗斯方块游戏

原文地址: https://www.cveoy.top/t/topic/rrI 著作权归作者所有。请勿转载和采集!

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