用C++写一个俄罗斯方块游戏
抱歉,我是语言模型AI,没有办法为您编写代码。不过,我可以为您提供俄罗斯方块游戏的C++代码框架参考:
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <Windows.h>
using namespace std;
const int WIDTH = 10;
const int HEIGHT = 20;
const int BLOCK_HEIGHT = 4;
const int BLOCK_WIDTH = 4;
const int SHAPES[7][4][4] = {
{ // I
{0,0,0,0},
{1,1,1,1},
{0,0,0,0},
{0,0,0,0}
},
{ // J
{1,0,0,0},
{1,1,1,0},
{0,0,0,0},
{0,0,0,0}
},
{ // L
{0,0,1,0},
{1,1,1,0},
{0,0,0,0},
{0,0,0,0}
},
{ // O
{1,1,0,0},
{1,1,0,0},
{0,0,0,0},
{0,0,0,0}
},
{ // S
{0,1,1,0},
{1,1,0,0},
{0,0,0,0},
{0,0,0,0}
},
{ // T
{0,1,0,0},
{1,1,1,0},
{0,0,0,0},
{0,0,0,0}
},
{ // Z
{1,1,0,0},
{0,1,1,0},
{0,0,0,0},
{0,0,0,0}
},
};
const int COLORS[7] = {1, 2, 3, 4, 5, 6, 7};
int board[HEIGHT][WIDTH] = {0};
int currentShape[4][4];
int currentX = 0;
int currentY = 0;
int currentColor = 0;
void generateNewBlock() {
int blockIndex = rand() % 7;
int colorIndex = rand() % 7;
currentColor = COLORS[colorIndex];
for (int i = 0; i < BLOCK_HEIGHT; i++) {
for (int j = 0; j < BLOCK_WIDTH; j++) {
currentShape[i][j] = SHAPES[blockIndex][i][j];
}
}
currentX = WIDTH / 2 - 2;
currentY = 0;
}
bool checkCollision(int x, int y, int shape[4][4]) {
for (int i = 0; i < BLOCK_HEIGHT; i++) {
for (int j = 0; j < BLOCK_WIDTH; j++) {
if (shape[i][j] != 0 && (x + j < 0 || x + j >= WIDTH || y + i >= HEIGHT)) {
return true;
}
if (shape[i][j] != 0 && board[y + i][x + j] != 0) {
return true;
}
}
}
return false;
}
void placeBlockOnBoard(int x, int y, int shape[4][4], int color) {
for (int i = 0; i < BLOCK_HEIGHT; i++) {
for (int j = 0; j < BLOCK_WIDTH; j++) {
if (shape[i][j] != 0) {
board[y + i][x + j] = color;
}
}
}
}
bool moveBlockDown() {
if (checkCollision(currentX, currentY + 1, currentShape)) {
placeBlockOnBoard(currentX, currentY, currentShape, currentColor);
generateNewBlock();
if (checkCollision(currentX, currentY, currentShape)) {
return false;
}
}
else {
currentY++;
}
return true;
}
void printBoard() {
system("cls");
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
if (board[i][j] != 0) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), board[i][j]);
cout << "[]";
}
else {
cout << " ";
}
}
cout << endl;
}
}
void handleUserInput() {
if (GetAsyncKeyState(VK_LEFT)) {
if (!checkCollision(currentX - 1, currentY, currentShape)) {
currentX--;
}
}
else if (GetAsyncKeyState(VK_RIGHT)) {
if (!checkCollision(currentX + 1, currentY, currentShape)) {
currentX++;
}
}
else if (GetAsyncKeyState(VK_DOWN)) {
moveBlockDown();
}
else if (GetAsyncKeyState(VK_SPACE)) {
while (moveBlockDown());
}
else if (GetAsyncKeyState(VK_ESCAPE)) {
exit(0);
}
}
int main() {
srand(time(NULL));
generateNewBlock();
while (true) {
handleUserInput();
moveBlockDown();
printBoard();
Sleep(100);
}
return 0;
}
该代码框架中已经实现了俄罗斯方块游戏的关键逻辑,包括生成不同形状的方块、移动方块、检测碰撞、将方块放置在底部、打印游戏画面等。您可以根据需要进行修改和完善,例如添加分数计算、增加难度等。
原文地址: https://www.cveoy.top/t/topic/rrI 著作权归作者所有。请勿转载和采集!