"#include \n#include \n#include \n#ifdef _WIN32\n#include <windows.h>\n#else\n#include <unistd.h>\n#endif\n\nvoid displayProcessID() {\n // 获取当前进程的PID\n#ifdef _WIN32\n DWORD pid = GetCurrentProcessId();\n#else\n pid_t pid = getpid();\n#endif\n\n std::cout << "进程ID: " << pid << std::endl;\n}\n\nstd::string getMemoryAddress(void* pointer) {\n std::stringstream ss;\n ss << std::hex << std::setw(sizeof(void*) * 2) << std::setfill('0') << reinterpret_cast<uintptr_t>(pointer);\n return ss.str();\n}\n\nint main() {\n displayProcessID();\n\n // 初始化变量\n int score = 0;\n bool gameOver = false;\n\n // 显示变量的实时内存地址(以十六进制格式)\n std::cout << "分数的内存地址: 0x" << getMemoryAddress(&score) << std::endl;\n std::cout << "游戏结束标志的内存地址: 0x" << getMemoryAddress(&gameOver) << std::endl;\n\n while (!gameOver) {\n // 显示当前分数和选项\n std::cout << "当前分数: " << score << std::endl;\n std::cout << "1. 增加分数" << std::endl;\n std::cout << "2. 游戏结束" << std::endl;\n\n // 等待用户输入选项\n int choice;\n std::cin >> choice;\n\n // 根据用户的选择执行相应操作\n switch (choice) {\n case 1:\n // 增加分数\n score += 10;\n break;\n case 2:\n // 结束游戏\n gameOver = true;\n break;\n default:\n std::cout << "无效的选项!" << std::endl;\n break;\n }\n }\n\n std::cout << "游戏结束!最终分数: " << score << std::endl;\n\n return 0;\n}\n\nimport sys\nimport ctypes\nimport tkinter as tk\nfrom tkinter import messagebox, ttk\n\nclass MemoryModifier:\n def init(self):\n if sys.platform.startswith('win32'):\n self.kernel32 = ctypes.WinDLL('kernel32', use_last_error=True)\n else:\n raise NotImplementedError("Unsupported operating system")\n\n def open_process(self, pid):\n process_handle = self.kernel32.OpenProcess(0x1F0FFF, False, pid)\n if not process_handle:\n error_code = self.kernel32.GetLastError()\n raise OSError(error_code, "Could not open process")\n return process_handle\n\n def write_memory(self, process_handle, address, value):\n buffer = (ctypes.c_byte * ctypes.sizeof(ctypes.c_int)).from_buffer(ctypes.c_int(value))\n bytes_written = ctypes.c_size_t()\n result = self.kernel32.WriteProcessMemory(process_handle, address, buffer, ctypes.sizeof(buffer), ctypes.byref(bytes_written))\n if not result or bytes_written.value != ctypes.sizeof(buffer):\n raise OSError("Failed to write memory")\n\n def read_memory(self, process_handle, address, data_type):\n if data_type == "int":\n buffer = ctypes.c_int()\n result = self.kernel32.ReadProcessMemory(process_handle, address, ctypes.byref(buffer), ctypes.sizeof(buffer), None)\n if not result:\n raise OSError("Failed to read memory")\n return buffer.value\n elif data_type == "float":\n buffer = ctypes.c_float()\n result = self.kernel32.ReadProcessMemory(process_handle, address, ctypes.byref(buffer), ctypes.sizeof(buffer), None)\n if not result:\n raise OSError("Failed to read memory")\n return buffer.value\n else:\n buffer = (ctypes.c_byte * 256)()\n result = self.kernel32.ReadProcessMemory(process_handle, address, ctypes.byref(buffer), ctypes.sizeof(buffer), None)\n if not result:\n raise OSError("Failed to read memory")\n return buffer.value.decode().strip("\x00")\n\n def close_process(self, process_handle):\n self.kernel32.CloseHandle(process_handle)\n\n\nclass GameDataModifierGUI:\n def init(self, root):\n self.root = root\n self.root.title("游戏数据修改器")\n self.root.geometry("400x300")\n\n self.process_id_label = tk.Label(self.root, text="进程ID:")\n self.process_id_label.pack()\n self.process_id_entry = tk.Entry(self.root)\n self.process_id_entry.pack()\n\n self.memory_address_label = tk.Label(self.root, text="内存地址:")\n self.memory_address_label.pack()\n self.memory_address_entry = tk.Entry(self.root)\n self.memory_address_entry.pack()\n\n self.data_type_label = tk.Label(self.root, text="数据类型:")\n self.data_type_label.pack()\n self.data_type_combobox = ttk.Combobox(self.root, values=["int", "float", "str"], state="readonly")\n self.data_type_combobox.current(0)\n self.data_type_combobox.pack()\n\n self.new_value_label = tk.Label(self.root, text="新值:")\n self.new_value_label.pack()\n self.new_value_entry = tk.Entry(self.root)\n self.new_value_entry.pack()\n\n self.modify_button = tk.Button(self.root, text="修改游戏数据", command=self.modify_game_data)\n self.modify_button.pack()\n\n self.modifier = MemoryModifier()\n\n def modify_game_data(self):\n try:\n pid = int(self.process_id_entry.get())\n address = int(self.memory_address_entry.get(), 16)\n data_type = self.data_type_combobox.get()\n new_value = self.new_value_entry.get()\n\n process_handle = self.modifier.open_process(pid)\n\n if data_type == "int":\n self.modifier.write_memory(process_handle, address, int(new_value))\n elif data_type == "float":\n self.modifier.write_memory(process_handle, address, ctypes.c_float(float(new_value)))\n else:\n self.modifier.write_memory(process_handle, address, new_value.encode())\n\n messagebox.showinfo("成功", "内存值已修改")\n except OSError as e:\n messagebox.showerror("错误", str(e))\n except ValueError:\n messagebox.showerror("错误", "请输入有效的进程ID和内存地址")\n finally:\n self.modifier.close_process(process_handle)\n\n\ndef start_application():\n window = tk.Tk()\n\n game_data_modifier_gui = GameDataModifierGUI(window)\n\n window.mainloop()\n\n\nif name == "main":\n start_application()\n

游戏数据修改器:修改游戏数据,提升游戏体验

原文地址: https://www.cveoy.top/t/topic/quNS 著作权归作者所有。请勿转载和采集!

免费AI点我,无需注册和登录