import sys\nimport ctypes\nimport tkinter as tk\nfrom tkinter import messagebox\n\nclass MemoryModifier:\n def init(self):\n if sys.platform.startswith('win32'):\n self.kernel32 = ctypes.WinDLL('kernel32', use_last_error=True)\n else:\n raise NotImplementedError("Unsupported operating system")\n\n def open_process(self, pid):\n process_handle = self.kernel32.OpenProcess(0x1F0FFF, False, pid)\n if not process_handle:\n error_code = self.kernel32.GetLastError()\n raise OSError(error_code, "Could not open process")\n return process_handle\n\n def read_memory(self, process_handle, address, data_type=ctypes.c_int):\n value = data_type()\n if not self.kernel32.ReadProcessMemory(process_handle, address, ctypes.byref(value), ctypes.sizeof(value), None):\n error_code = self.kernel32.GetLastError()\n self.kernel32.CloseHandle(process_handle)\n raise OSError(error_code, "Could not read memory")\n return value.value\n\n def write_memory(self, process_handle, address, new_value):\n value = type(new_value)(new_value)\n if not self.kernel32.WriteProcessMemory(process_handle, address, ctypes.byref(value), ctypes.sizeof(value), None):\n error_code = self.kernel32.GetLastError()\n self.kernel32.CloseHandle(process_handle)\n raise OSError(error_code, "Could not write memory")\n\nclass MemoryModifierGUI:\n def init(self, root):\n self.root = root\n self.root.title("内存修改器")\n self.root.geometry("300x200")\n \n self.process_id_label = tk.Label(self.root, text="进程ID:")\n self.process_id_label.pack()\n self.process_id_entry = tk.Entry(self.root)\n self.process_id_entry.pack()\n \n self.address_label = tk.Label(self.root, text="内存地址:")\n self.address_label.pack()\n self.address_entry = tk.Entry(self.root)\n self.address_entry.pack()\n \n self.value_label = tk.Label(self.root, text="新值:")\n self.value_label.pack()\n self.value_entry = tk.Entry(self.root)\n self.value_entry.pack()\n \n self.modify_button = tk.Button(self.root, text="修改", command=self.modify_memory)\n self.modify_button.pack()\n\n def modify_memory(self):\n pid = int(self.process_id_entry.get())\n address = int(self.address_entry.get(), 16)\n new_value = int(self.value_entry.get())\n \n modifier = MemoryModifier()\n \n try:\n process_handle = modifier.open_process(pid)\n \n value = modifier.read_memory(process_handle, address)\n messagebox.showinfo("原始内存值", str(value))\n \n modifier.write_memory(process_handle, address, new_value)\n \n updated_value = modifier.read_memory(process_handle, address)\n messagebox.showinfo("更新后的内存值", str(updated_value))\n except OSError as e:\n messagebox.showerror("错误", str(e))\n \n kernel32 = ctypes.WinDLL('kernel32', use_last_error=True)\n kernel32.CloseHandle(process_handle)\n\nclass GameModifier(MemoryModifierGUI):\n def init(self, root):\n super().init(root)\n \n self.game_label = tk.Label(self.root, text="游戏选择:")\n self.game_label.pack()\n \n self.game_var = tk.StringVar()\n self.game_dropdown = tk.OptionMenu(self.root, self.game_var, "游戏1", "游戏2", "游戏3")\n self.game_dropdown.pack()\n \n self.search_button = tk.Button(self.root, text="搜索内存值", command=self.search_memory)\n self.search_button.pack()\n \n self.save_button = tk.Button(self.root, text="保存内存数据", command=self.save_memory_data)\n self.save_button.pack()\n \n self.load_button = tk.Button(self.root, text="加载内存数据", command=self.load_memory_data)\n self.load_button.pack()\n\n def search_memory(self):\n game = self.game_var.get()\n messagebox.showinfo("搜索内存值", f"正在搜索{game}的内存值...")\n\n def save_memory_data(self):\n game = self.game_var.get()\n messagebox.showinfo("保存内存数据", f"正在保存{game}的内存数据...")\n\n def load_memory_data(self):\n game = self.game_var.get()\n messagebox.showinfo("加载内存数据", f"正在加载{game}的内存数据...")\n\nif name == "main":\n root = tk.Tk()\n app = GameModifier(root)\n root.mainloop()

游戏内存修改器 - 轻松修改游戏数据

原文地址: https://www.cveoy.top/t/topic/pzU8 著作权归作者所有。请勿转载和采集!

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