"当然可以!以下是一个示例代码,实现了记录玩家挖掘方块并通过计分板显示数据的功能。\n\n首先,你需要创建一个新的Java类,例如"BlockCounterMod",并添加以下代码:\n\njava\nimport net.fabricmc.api.ModInitializer;\nimport net.fabricmc.fabric.api.event.player.PlayerBlockBreakEvents;\nimport net.minecraft.scoreboard.Scoreboard;\nimport net.minecraft.scoreboard.ScoreboardObjective;\nimport net.minecraft.scoreboard.ScoreboardPlayerScore;\nimport net.minecraft.scoreboard.ScoreboardPlayerScoreSet;\nimport net.minecraft.server.network.ServerPlayerEntity;\nimport net.minecraft.text.LiteralText;\nimport net.minecraft.util.Formatting;\n\npublic class BlockCounterMod implements ModInitializer {\n\n private static final String SCOREBOARD_OBJECTIVE_NAME = \"blockCounter\";\n\n @Override\n public void onInitialize() {\n PlayerBlockBreakEvents.AFTER.register((world, player, pos, state, blockEntity) -> {\n if (!world.isClient()) {\n increasePlayerScore(player);\n }\n });\n }\n\n private void increasePlayerScore(ServerPlayerEntity player) {\n Scoreboard scoreboard = player.getServer().getScoreboard();\n ScoreboardObjective objective = scoreboard.getNullableObjective(SCOREBOARD_OBJECTIVE_NAME);\n if (objective == null) {\n objective = scoreboard.addObjective(SCOREBOARD_OBJECTIVE_NAME, ScoreboardCriterion.DUMMY,\n new LiteralText(\"Blocks Mined\").formatted(Formatting.YELLOW), ScoreboardCriterion.RenderType.INTEGER);\n }\n ScoreboardPlayerScore score = scoreboard.getPlayerScore(player.getEntityName(), objective);\n score.incrementScore();\n player.sendMessage(new LiteralText(\"你已挖掘了 \" + score.getScore() + \" 个方块!\").formatted(Formatting.GREEN), false);\n }\n}\n\n\n这个代码中,我们使用了Fabric API的PlayerBlockBreakEvents事件来监听玩家挖掘方块的事件。当玩家挖掘方块后,increasePlayerScore方法会被调用,它会增加玩家的得分并在聊天栏显示挖掘方块数量。\n\n请注意,这只是一个简单的示例代码,你可能需要根据你的需求进行修改和扩展。同时,确保你已经正确设置了你的开发环境和Gradle构建文件。\n\n希望这个示例能对你有所帮助,如果有任何问题,请随时提问!\n

Minecraft 1.20 Fabric 模组:记录玩家挖掘方块数量并显示在计分板上

原文地址: https://www.cveoy.top/t/topic/pyHm 著作权归作者所有。请勿转载和采集!

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