{/'title/':/'Python五子棋游戏:人机对战,AI随机策略/',/'description/':/'使用Python实现人机交互的五子棋游戏,玩家与AI随机策略的电脑对手对战。游戏界面清晰,支持鼠标点击下棋。代码示例展示了游戏逻辑和AI的基本实现。/',/'keywords/':/'五子棋, 人机对战, Python, 游戏开发, AI, 随机策略, 游戏界面/',/'content/':/'import pygame//nimport sys//n//n# 初始化游戏界面//npygame.init()//nsize = width, height = 600, 600//nscreen = pygame.display.set_mode(size)//npygame.display.set_caption(/'五子棋/')//n//n# 定义棋盘参数//nline_color = (0, 0, 0)//nline_width = 2//nboard_size = 15//ngrid_size = width // (board_size + 1)//n//n# 定义棋子参数//nblack_color = (0, 0, 0)//nblack_radius = grid_size // 2 - 3//nwhite_color = (255, 255, 255)//nwhite_radius = grid_size // 2 - 3//n//n# 初始化棋盘//nboard = [[0] * board_size for _ in range(board_size)]//n//n# 绘制棋盘//ndef draw_board()://n screen.fill((232, 204, 153))//n for i in range(board_size)://n pygame.draw.line(screen, line_color, (grid_size, (i + 1) * grid_size), (width - grid_size, (i + 1) * grid_size), line_width)//n pygame.draw.line(screen, line_color, ((i + 1) * grid_size, grid_size), ((i + 1) * grid_size, height - grid_size), line_width)//n//n# 绘制棋子//ndef draw_piece(row, col, color)://n x = (col + 1) * grid_size//n y = (row + 1) * grid_size//n if color == black_color://n pygame.draw.circle(screen, black_color, (x, y), black_radius)//n elif color == white_color://n pygame.draw.circle(screen, white_color, (x, y), white_radius)//n pygame.display.update()//n//n# 判断胜利条件//ndef check_win(row, col, color)://n directions = [(0, 1), (1, 0), (1, 1), (1, -1)]//n for direction in directions://n count = 1//n for i in range(1, 5)://n new_row = row + direction[0] * i//n new_col = col + direction[1] * i//n if 0 <= new_row < board_size and 0 <= new_col < board_size and board[new_row][new_col] == color://n count += 1//n else://n break//n for i in range(1, 5)://n new_row = row - direction[0] * i//n new_col = col - direction[1] * i//n if 0 <= new_row < board_size and 0 <= new_col < board_size and board[new_row][new_col] == color://n count += 1//n else://n break//n if count >= 5://n return True//n return False//n//n# 人机交互//ndef play()://n turn = black_color//n game_over = False//n while not game_over://n for event in pygame.event.get()://n if event.type == pygame.QUIT://n sys.exit()//n elif event.type == pygame.MOUSEBUTTONDOWN and turn == black_color://n if not game_over://n x, y = event.pos//n col = (x // grid_size) - 1//n row = (y // grid_size) - 1//n if 0 <= row < board_size and 0 <= col < board_size and board[row][col] == 0://n draw_piece(row, col, turn)//n board[row][col] = turn//n if check_win(row, col, turn)://n game_over = True//n print(/'黑棋胜利!/')//n turn = white_color//n//n if turn == white_color and not game_over://n # 实现AI下棋的逻辑//n # 这里使用随机下棋的策略,可以替换为其他更高级的AI算法//n import random//n while True://n row = random.randint(0, board_size - 1)//n col = random.randint(0, board_size - 1)//n if board[row][col] == 0://n break//n draw_piece(row, col, turn)//n board[row][col] = turn//n if check_win(row, col, turn)://n game_over = True//n print(/'白棋胜利!/')//n turn = black_color//n//n if game_over://n pygame.time.delay(2000)//n//n pygame.display.update()//n//n# 主函数//nif name == 'main'://n draw_board()//n play()//n/

Python五子棋游戏:人机对战,AI随机策略

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