Python俄罗斯方块游戏代码示例 - 从零开始制作经典游戏
{"title":"Python俄罗斯方块游戏代码示例 - 从零开始制作经典游戏","description":"本文提供一个使用Python和Pygame库实现俄罗斯方块游戏的示例代码,并解释了游戏的核心逻辑,包括方块的创建、移动、旋转、碰撞检测和消除行等功能。","keywords":"Python, Pygame, 俄罗斯方块, 游戏开发, 代码示例, 游戏逻辑","content":"以下是一个使用Python编写的俄罗斯方块游戏的示例代码:\n\npython\nimport pygame\nimport random\n\n# 初始化游戏\npygame.init()\n\n# 游戏窗口尺寸\nWIDTH, HEIGHT = 800, 600\nWIN = pygame.display.set_mode((WIDTH, HEIGHT))\npygame.display.set_caption("俄罗斯方块")\n\n# 游戏区域尺寸\nPLAY_WIDTH, PLAY_HEIGHT = 300, 600\nPLAY_X, PLAY_Y = 250, 0\n\n# 方块大小\nBLOCK_SIZE = 30\n\n# 颜色定义\nBLACK = (0, 0, 0)\nWHITE = (255, 255, 255)\nRED = (255, 0, 0)\nGREEN = (0, 255, 0)\nBLUE = (0, 0, 255)\nCYAN = (0, 255, 255)\nMAGENTA = (255, 0, 255)\nYELLOW = (255, 255, 0)\nORANGE = (255, 165, 0)\n\n# 方块形状\nS = [['.....',\n '.....',\n '..OO.',\n '.OO..',\n '.....'],\n ['.....',\n '..O..',\n '..OO.',\n '...O.',\n '.....']]\n\nZ = [['.....',\n '.....',\n '.OO..',\n '..OO.',\n '.....'],\n ['.....',\n '..O..',\n '.OO..',\n '.O...',\n '.....']]\n\nI = [['.....',\n '..O..',\n '..O..',\n '..O..',\n '..O..'],\n ['.....',\n '.....',\n 'OOOO.',\n '.....',\n '.....']]\n\nO = [['.....',\n '.....',\n '.OO..',\n '.OO..',\n '.....']]\n\nJ = [['.....',\n '.O...',\n '.OOO.',\n '.....',\n '.....'],\n ['.....',\n '..OO.',\n '..O..',\n '..O..',\n '.....'],\n ['.....',\n '.....',\n '.OOO.',\n '...O.',\n '.....'],\n ['.....',\n '..O..',\n '..O..',\n '.OO..',\n '.....']]\n\nL = [['.....',\n '...O.',\n '.OOO.',\n '.....',\n '.....'],\n ['.....',\n '..O..',\n '..O..',\n '..OO.',\n '.....'],\n ['.....',\n '.....',\n '.OOO.',\n '.O...',\n '.....'],\n ['.....',\n '.OO..',\n '..O..',\n '..O..',\n '.....']]\n\nT = [['.....',\n '..O..',\n '.OOO.',\n '.....',\n '.....'],\n ['.....',\n '..O..',\n '..OO.',\n '..O..',\n '.....'],\n ['.....',\n '.....',\n '.OOO.',\n '..O..',\n '.....'],\n ['.....',\n '..O..',\n '.OO..',\n '..O..',\n '.....']]\n\n# 方块类型\nSHAPES = [S, Z, I, O, J, L, T]\nSHAPE_COLORS = [GREEN, RED, CYAN, YELLOW, BLUE, ORANGE, MAGENTA]\n\n# 游戏区域\nplay_area = [[BLACK for _ in range(PLAY_WIDTH // BLOCK_SIZE)] for _ in range(PLAY_HEIGHT // BLOCK_SIZE)]\n\n\n# 创建方块类\nclass Piece:\n def __init__(self, x, y, shape):\n self.x = x\n self.y = y\n self.shape = shape\n self.color = SHAPE_COLORS[SHAPES.index(shape)]\n self.rotation = 0\n\n\n# 绘制游戏区域\ndef draw_play_area():\n for y, row in enumerate(play_area):\n for x, color in enumerate(row):\n pygame.draw.rect(WIN, color, (PLAY_X + x * BLOCK_SIZE, PLAY_Y + y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))\n\n\n# 绘制方块\ndef draw_piece(piece):\n for y, row in enumerate(piece.shape[piece.rotation]):\n for x, value in enumerate(row):\n if value == 'O':\n pygame.draw.rect(WIN, piece.color, (PLAY_X + (piece.x + x) * BLOCK_SIZE, PLAY_Y + (piece.y + y) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))\n\n\n# 碰撞检测\ndef collision(piece):\n for y, row in enumerate(piece.shape[piece.rotation]):\n for x, value in enumerate(row):\n if value == 'O':\n if piece.y + y < 0 or piece.x + x < 0 or piece.x + x >= PLAY_WIDTH // BLOCK_SIZE or piece.y + y >= PLAY_HEIGHT // BLOCK_SIZE or \n play_area[piece.y + y][piece.x + x] != BLACK:\n return True\n return False\n\n\n# 方块移动\ndef move(piece, x, y):\n if not collision(piece):\n piece.x += x\n piece.y += y\n else:\n return False\n return True\n\n\n# 方块旋转\ndef rotate(piece):\n if not collision(piece):\n piece.rotation = (piece.rotation + 1) % len(piece.shape)\n else:\n return False\n return True\n\n\n# 方块固定到游戏区域\ndef fix_piece(piece):\n for y, row in enumerate(piece.shape[piece.rotation]):\n for x, value in enumerate(row):\n if value == 'O':\n play_area[piece.y + y][piece.x + x] = piece.color\n\n\n# 消除行\ndef clear_rows():\n full_rows = []\n for y, row in enumerate(play_area):\n if all(color != BLACK for color in row):\n full_rows.append(y)\n for y in full_rows:\n play_area.pop(y)\n play_area.insert(0, [BLACK for _ in range(PLAY_WIDTH // BLOCK_SIZE)])\n\n\n# 绘制游戏界面\ndef draw_window():\n WIN.fill(WHITE)\n draw_play_area()\n draw_piece(current_piece)\n pygame.display.update()\n\n\n# 主游戏循环\ndef main():\n clock = pygame.time.Clock()\n run = True\n current_piece = Piece(5, 0, random.choice(SHAPES))\n\n while run:\n clock.tick(5) # 控制游戏速度\n\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n run = False\n pygame.quit()\n quit()\n if event.type == pygame.KEYDOWN:\n if event.key == pygame.K_LEFT:\n move(current_piece, -1, 0)\n if event.key == pygame.K_RIGHT:\n move(current_piece, 1, 0)\n if event.key == pygame.K_DOWN:\n move(current_piece, 0, 1)\n if event.key == pygame.K_UP:\n rotate(current_piece)\n\n if not move(current_piece, 0, 1):\n fix_piece(current_piece)\n clear_rows()\n current_piece = Piece(5, 0, random.choice(SHAPES))\n\n draw_window()\n\n\nif __name__ == "__main__":\n main()\n\n\n这个示例代码使用了pygame库来实现游戏界面的绘制和事件处理。游戏区域使用二维数组来表示,并通过循环绘制方块和游戏区域来实现游戏的绘制。方块的移动、旋转和碰撞检测等功能也被实现。游戏的主循环通过监听键盘事件来控制方块的移动和旋转,并通过定时器来控制方块的下落速度。\n\n请注意,这只是一个简单的示例代码,可能还有其他功能和优化可以添加。如需更详细或更复杂的游戏功能,可能需要进行更多的开发和调试工作。
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