Python 吃豆豆游戏教程:简单实现躲避敌人吃豆豆
以下是一个简单的用Python实现的吃豆豆游戏:\n\npython\nimport pygame\nimport random\n\n# 初始化Pygame\npygame.init()\n\n# 游戏窗口的尺寸\nwidth, height = 800, 600\nscreen = pygame.display.set_mode((width, height))\n\n# 游戏角色的尺寸\nplayer_size = 50\nenemy_size = 30\n\n# 游戏角色的初始位置\nplayer_pos = [width/2, height-2*player_size]\nenemy_pos = [random.randint(0, width-enemy_size), 0]\nenemy_list = [enemy_pos]\n\n# 设置游戏角色的移动速度\nspeed = 10\n\n# 设置游戏分数\nscore = 0\n\n# 游戏结束标志\ngame_over = False\n\n# 设置游戏时钟\nclock = pygame.time.Clock()\n\n# 游戏循环\nwhile not game_over:\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n game_over = True\n if event.type == pygame.KEYDOWN:\n x = player_pos[0]\n y = player_pos[1]\n if event.key == pygame.K_LEFT:\n x -= player_size\n elif event.key == pygame.K_RIGHT:\n x += player_size\n player_pos = [x, y]\n\n # 更新敌人角色的位置\n for idx, enemy_pos in enumerate(enemy_list):\n if enemy_pos[1] >= 0 and enemy_pos[1] < height:\n enemy_pos[1] += speed\n else:\n enemy_list.pop(idx)\n score += 1\n\n # 更新游戏窗口\n screen.fill((0, 0, 0))\n for enemy_pos in enemy_list:\n pygame.draw.rect(screen, (255, 0, 0), (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size))\n pygame.draw.rect(screen, (0, 255, 0), (player_pos[0], player_pos[1], player_size, player_size))\n\n # 检测游戏角色与敌人角色的碰撞\n for enemy_pos in enemy_list:\n if detect_collision(player_pos, enemy_pos):\n game_over = True\n\n # 显示分数\n font = pygame.font.SysFont(None, 40)\n text = font.render("Score: " + str(score), True, (255, 255, 255))\n screen.blit(text, (10, 10))\n\n # 更新游戏窗口\n pygame.display.update()\n\n # 设置游戏帧率\n clock.tick(30)\n\n# 退出游戏\npygame.quit()\n\n\n这个游戏中,玩家通过键盘的左右键控制游戏角色的移动,目标是躲避敌人角色,尽可能吃掉更多的敌人角色。游戏窗口中显示了分数,当游戏角色与敌人角色碰撞时,游戏结束。游戏使用了Pygame库来实现图形界面和游戏逻辑。
原文地址: https://www.cveoy.top/t/topic/px6m 著作权归作者所有。请勿转载和采集!