以下是一个可以在Blender中使用的Python控制台代码示例,可以将一个物体的修改器数据全部替换到另一个物体上:\n\npython\nimport bpy\n\n# 选择源物体和目标物体\nsource_object = bpy.data.objects['SourceObject']\ntarget_object = bpy.data.objects['TargetObject']\n\n# 清空目标物体的所有修改器\ntarget_object.modifiers.clear()\n\n# 复制源物体的修改器到目标物体\nfor modifier in source_object.modifiers:\n new_modifier = target_object.modifiers.new(modifier.name, modifier.type)\n new_modifier.show_viewport = modifier.show_viewport\n new_modifier.show_render = modifier.show_render\n new_modifier.show_expanded = modifier.show_expanded\n\n if modifier.type == 'ARMATURE':\n new_modifier.object = modifier.object\n new_modifier.use_vertex_groups = modifier.use_vertex_groups\n new_modifier.use_bone_envelopes = modifier.use_bone_envelopes\n new_modifier.use_deform_preserve_volume = modifier.use_deform_preserve_volume\n new_modifier.use_multi_modifier = modifier.use_multi_modifier\n new_modifier.use_negative_volume = modifier.use_negative_volume\n elif modifier.type == 'MIRROR':\n new_modifier.use_x = modifier.use_x\n new_modifier.use_y = modifier.use_y\n new_modifier.use_z = modifier.use_z\n new_modifier.use_bisect_axis = modifier.use_bisect_axis\n new_modifier.use_mirror_merge = modifier.use_mirror_merge\n new_modifier.use_mirror_vertex_groups = modifier.use_mirror_vertex_groups\n elif modifier.type == 'ARRAY':\n new_modifier.use_relative_offset = modifier.use_relative_offset\n new_modifier.use_constant_offset = modifier.use_constant_offset\n new_modifier.use_merge_vertices = modifier.use_merge_vertices\n new_modifier.use_merge_vertices_cap = modifier.use_merge_vertices_cap\n new_modifier.use_merge_vertices_dupli = modifier.use_merge_vertices_dupli\n new_modifier.use_merge_vertices_mirror = modifier.use_merge_vertices_mirror\n new_modifier.use_merge_vertices_sort = modifier.use_merge_vertices_sort\n new_modifier.use_merge_vertices_distance = modifier.use_merge_vertices_distance\n new_modifier.use_merge_vertices_colinear = modifier.use_merge_vertices_colinear\n new_modifier.use_merge_vertices_spline = modifier.use_merge_vertices_spline\n new_modifier.use_merge_vertices_curve = modifier.use_merge_vertices_curve\n\n# 更新场景\nbpy.context.view_layer.update()\n\n\n请确保将SourceObjectTargetObject替换为您在Blender中实际使用的源物体和目标物体的名称。此代码将复制源物体的所有修改器到目标物体,并在复制过程中保留修改器的各种属性设置。\n\n最后,使用bpy.context.view_layer.update()更新场景,以确保修改器的更改生效。

Blender Python: 复制物体修改器数据

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