找出平面上最近的点对:蛮力法与分治法实现及性能比较
找出平面上最近的点对:蛮力法与分治法实现及性能比较
问题描述:
设p1=(x1, y1), p2=(x2, y2), ..., pn=(xn, yn)是平面上n个点构成的集合S,设计算法找出集合S中距离最近的点对。
要求:
- 分别用蛮力法和分治法求解最近对问题
- 输入是平面上的N个点,输出是最近点对距离。
- 要求随机生成N个点的平面坐标。
- 分别对N=100,1000,3000,给出相应的C语言代码, 统计算法运行时间(微秒),分析算法的时间性能。
一、蛮力法实现代码:
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#define MAX_X 1000
#define MAX_Y 1000
typedef struct Point {
int x;
int y;
} Point;
double distance(Point p1, Point p2) {
return sqrt(pow((p1.x - p2.x), 2) + pow((p1.y - p2.y), 2));
}
double bruteForce(Point points[], int n) {
double minDistance = INFINITY;
for (int i = 0; i < n; ++i) {
for (int j = i + 1; j < n; ++j) {
double dist = distance(points[i], points[j]);
if (dist < minDistance) {
minDistance = dist;
}
}
}
return minDistance;
}
int main() {
srand(time(NULL));
int n = 100; // 设置点的个数
Point points[n];
for (int i = 0; i < n; ++i) {
points[i].x = rand() % MAX_X;
points[i].y = rand() % MAX_Y;
}
clock_t start = clock();
double minDistance = bruteForce(points, n);
clock_t end = clock();
double timeUsed = ((double) (end - start) / CLOCKS_PER_SEC) * 1000000;
printf("最近点对距离:%.2f\n", minDistance);
printf("算法运行时间:%f微秒\n", timeUsed);
return 0;
}
二、分治法实现代码:
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#define MAX_X 1000
#define MAX_Y 1000
typedef struct Point {
int x;
int y;
} Point;
double distance(Point p1, Point p2) {
return sqrt(pow((p1.x - p2.x), 2) + pow((p1.y - p2.y), 2));
}
double min(double x, double y) {
return (x < y) ? x : y;
}
double stripClosest(Point strip[], int size, double d) {
double minDistance = d;
for (int i = 0; i < size; ++i) {
for (int j = i + 1; j < size && (strip[j].y - strip[i].y) < minDistance; ++j) {
double dist = distance(strip[i], strip[j]);
if (dist < minDistance) {
minDistance = dist;
}
}
}
return minDistance;
}
double closestUtil(Point points[], int n) {
if (n <= 3) {
return bruteForce(points, n);
}
int mid = n / 2;
Point midPoint = points[mid];
double dl = closestUtil(points, mid);
double dr = closestUtil(points + mid, n - mid);
double d = min(dl, dr);
Point strip[n];
int j = 0;
for (int i = 0; i < n; i++) {
if (abs(points[i].x - midPoint.x) < d) {
strip[j] = points[i];
j++;
}
}
return min(d, stripClosest(strip, j, d));
}
double closest(Point points[], int n) {
qsort(points, n, sizeof(Point), compareX);
return closestUtil(points, n);
}
int main() {
srand(time(NULL));
int n = 100; // 设置点的个数
Point points[n];
for (int i = 0; i < n; ++i) {
points[i].x = rand() % MAX_X;
points[i].y = rand() % MAX_Y;
}
clock_t start = clock();
double minDistance = closest(points, n);
clock_t end = clock();
double timeUsed = ((double) (end - start) / CLOCKS_PER_SEC) * 1000000;
printf("最近点对距离:%.2f\n", minDistance);
printf("算法运行时间:%f微秒\n", timeUsed);
return 0;
}
三、时间性能分析:
蛮力法的时间复杂度为O(n^2),分治法的时间复杂度为O(nlogn)。从时间复杂度上来看,分治法的效率更高。
对于N=100,蛮力法和分治法的运行时间差异不大; 对于N=1000,蛮力法的运行时间较长,分治法的运行时间明显缩短; 对于N=3000,蛮力法的运行时间进一步增加,而分治法的运行时间仍然保持较短。
因此,随着点的个数增加,分治法的优势更为明显。分治法通过将问题划分为子问题进行求解,减少了不必要的计算量,提高了算法的效率。
原文地址: https://www.cveoy.top/t/topic/peVK 著作权归作者所有。请勿转载和采集!