Three.js:将物体置于立方体中心点位置
<template>
<div ref="canvas"></div>
</template>
<script>
import * as THREE from 'three';
import { MTLLoader } from 'three/examples/jsm/loaders/MTLLoader';
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
export default {
mounted() {
// 创建场景、相机和渲染器
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x040b1a);
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 0, 100); // 调整相机位置
camera.lookAt(0, 0, 0);
camera.near = 1; // 调整近裁剪面
camera.far = 10000; // 调整远裁剪面
camera.updateProjectionMatrix(); // 更新相机投影矩阵
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
this.$refs.canvas.appendChild(renderer.domElement);
let ambientLight = new THREE.AmbientLight(0xffffff, 2, 0);
ambientLight.position.set(0, 0, 0);
scene.add(ambientLight);
let pointLight = new THREE.PointLight(0xffffff, 1, 0);
pointLight.position.set(0, 0, 0);
scene.add(pointLight);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
// 设置正方体的位置为原点
cube.position.set(0, 0, 0);
// 将正方体添加到场景中
scene.add(cube);
const out = new THREE.Object3D();
const objLoader = new OBJLoader();
objLoader.load('./obj/船体.obj', (object) => {
out.add(object);
// 将物体的位置设置为cube的中心点位置
object.position.set(0, 0, 0);
// 将物体添加到场景中
scene.add(out);
});
// 开始渲染循环
function animate() {
requestAnimationFrame(animate);
// 渲染到屏幕上
renderer.render(scene, camera);
}
animate();
}
}
</script>
<style scoped>
</style>
原文地址: https://www.cveoy.top/t/topic/pct4 著作权归作者所有。请勿转载和采集!