三国杀游戏模拟器:C++实现游戏逻辑及玩家行为
///'#include ///'iostream///'//n#include ///'vector///'//n#include ///'string///'//n#include ///'algorithm///'//n//nusing namespace std;//n//n// 定义角色类型的枚举//nenum Role {//n ZG, // 主公//n ZC, // 忠臣//n FZ // 反贼//n};//n//n// 定义牌的类型的枚举//nenum Card {//n P, // 桃//n K, // 杀//n D, // 闪//n F, // 决斗//n N, // 南蛮入侵//n W, // 万箭齐发//n J, // 无懈可击//n Z // 诸葛连弩//n};//n//n// 定义角色类//nclass Player {//nprivate://n Role role; // 角色类型//n vector//<Card//> handCards; // 手牌//n//npublic://n Player(Role r, vector//<Card//> cards) {//n role = r;//n handCards = cards;//n }//n//n Role getRole() {//n return role;//n }//n//n vector//<Card//> getHandCards() {//n return handCards;//n }//n//n void setHandCards(vector//<Card//> cards) {//n handCards = cards;//n }//n};//n//n// 根据字符获取牌的类型//nCard getCardType(char c) {//n switch(c) {//n case //'P//'://n return P;//n case //'K//'://n return K;//n case //'D//'://n return D;//n case //'F//'://n return F;//n case //'N//'://n return N;//n case //'W//'://n return W;//n case //'J//'://n return J;//n case //'Z//'://n return Z;//n default://n return P;//n }//n}//n//n// 根据牌的类型获取字符//nchar getCardChar(Card card) {//n switch(card) {//n case P://n return //'P//';//n case K://n return //'K//';//n case D://n return //'D//';//n case F://n return //'F//';//n case N://n return //'N//';//n case W://n return //'W//';//n case J://n return //'J//';//n case Z://n return //'Z//';//n default://n return //'P//';//n }//n}//n//n// 判断角色是否为主公//nbool isLord(Role role) {//n return role == ZG;//n}//n//n// 判断角色是否为忠臣//nbool isLoyalist(Role role) {//n return role == ZC;//n}//n//n// 判断角色是否为反贼//nbool isRebel(Role role) {//n return role == FZ;//n}//n//n// 判断牌是否为基本牌//nbool isBasicCard(Card card) {//n return card == P || card == K || card == D;//n}//n//n// 判断牌是否为锦囊牌//nbool isTrickCard(Card card) {//n return card == F || card == N || card == W || card == J;//n}//n//n// 判断牌是否为装备牌//nbool isEquipCard(Card card) {//n return card == Z;//n}//n//n// 获取角色的描述字符串//nstring getRoleString(Role role) {//n switch(role) {//n case ZG://n return ///'ZG///';//n case ZC://n return ///'ZC///';//n case FZ://n return ///'FZ///';//n default://n return ///'///';//n }//n}//n//n// 获取牌的描述字符串//nstring getCardString(Card card) {//n switch(card) {//n case P://n return ///'P///';//n case K://n return ///'K///';//n case D://n return ///'D///';//n case F://n return ///'F///';//n case N://n return ///'N///';//n case W://n return ///'W///';//n case J://n return ///'J///';//n case Z://n return ///'Z///';//n default://n return ///'///';//n }//n}//n//n// 判断角色是否为类反贼//nbool isFakeRebel(Player player) {//n Role role = player.getRole();//n if (isLord(role)) {//n vector//<Card//> handCards = player.getHandCards();//n for (int i = 0; i //< handCards.size(); i++) {//n if (handCards[i] == N || handCards[i] == W) {//n return true;//n }//n }//n }//n return false;//n}//n//n// 判断角色是否已表明身份//nbool isIdentityRevealed(Player player) {//n // 在这里添加判断逻辑//n return false; // 假设默认没有表明身份//n}//n//n// 判断角色是否已死亡//nbool isDead(Player player) {//n // 在这里添加判断逻辑//n return false; // 假设默认没有死亡//n}//n//n// 计算两个角色之间的距离//nint calculateDistance(int player1, int player2, int n) {//n int distance = abs(player1 - player2);//n if (distance //> n / 2) {//n distance = n - distance;//n }//n return distance;//n}//n//n// 模拟玩家的行动//nvoid playerAction(Player& player, vector//<Player//>& players, vector//<Card//>& cardPile, int n) {//n // 1. 摸牌阶段//n for (int i = 0; i //< 2; i++) {//n if (cardPile.size() //> 0) {//n player.getHandCards().push_back(cardPile.back());//n cardPile.pop_back();//n } else {//n // 牌堆为空,按照每次抽牌抽到的都是最后一张//n player.getHandCards().push_back(cardPile.back());//n }//n }//n//n // 2. 出牌阶段//n // 2.1 优先使用桃//n if (player.getRole() != ZG) {//n for (int i = 0; i //< player.getHandCards().size(); i++) {//n if (player.getHandCards()[i] == P) {//n // 在这里添加使用桃的逻辑//n player.getHandCards().erase(player.getHandCards().begin() + i);//n break;//n }//n }//n }//n//n // 2.2 使用锦囊牌//n // 2.2.1 南蛮入侵和万箭齐发//n for (int i = 0; i //< player.getHandCards().size(); i++) {//n if (player.getHandCards()[i] == N || player.getHandCards()[i] == W) {//n // 在这里添加使用南蛮入侵或万箭齐发的逻辑//n player.getHandCards().erase(player.getHandCards().begin() + i);//n break;//n }//n }//n//n // 2.2.2 决斗//n for (int i = 0; i //< player.getHandCards().size(); i++) {//n if (player.getHandCards()[i] == F) {//n // 在这里添加使用决斗的逻辑//n player.getHandCards().erase(player.getHandCards().begin() + i);//n break;//n }//n }//n//n // 2.3 使用装备牌//n for (int i = 0; i //< player.getHandCards().size(); i++) {//n if (player.getHandCards()[i] == Z) {//n // 在这里添加使用诸葛连弩的逻辑//n player.getHandCards().erase(player.getHandCards().begin() + i);//n break;//n }//n }//n//n // 2.4 使用杀//n // 在这里添加使用杀的逻辑//n}//n//n// 模拟游戏流程//nint main() {//n int n, m; // 玩家数和牌堆数量//n cin >> n >> m;//n//n vector//<Player//> players(n); // 玩家列表//n vector//<Card//> cardPile(m); // 牌堆//n//n // 读取玩家信息//n for (int i = 0; i //< n; i++) {//n string roleString, card1, card2, card3, card4; // 玩家角色和手牌//n cin >> roleString >> card1 >> card2 >> card3 >> card4;//n//n Role role = Role::ZG; // 默认为主公//n if (roleString == ///'ZC///') {//n role = Role::ZC;//n } else if (roleString == ///'FZ///') {//n role = Role::FZ;//n }//n//n vector//<Card//> cards = {getCardType(card1[0]), getCardType(card2[0]), getCardType(card3[0]), getCardType(card4[0])};//n players[i] = Player(role, cards);//n }//n//n // 读取牌堆信息//n for (int i = 0; i //< m; i++) {//n string cardString;//n cin >> cardString;//n cardPile[i] = getCardType(cardString[0]);//n }//n//n // 模拟游戏流程//n while (true) {//n // 遍历所有玩家//n for (int i = 0; i //< n; i++) {//n // 玩家行动//n playerAction(players[i], players, cardPile, n);//n//n // 判断游戏是否结束//n // 在这里添加判断游戏是否结束的逻辑//n }//n }//n//n return 0;//n}//n///
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