// GameMaker 8 Civilization Game Tutorial: Building the Foundation // This is a simplified example of a Civilization-like game built with GameMaker 8. // It demonstrates core concepts like tiles, civilizations, cities, and units. // Tile Class function Tile(_x, _y) { this.x = _x; this.y = _y; this.resource = random(3); // 0 = no resource, 1 = food, 2 = mineral } // Civilization Class function Civilization(_name) { this.name = _name; this.cities = []; } Civilization.prototype.createCity = function(_x, _y) { var newCity = new City(_x, _y); this.cities.push(newCity); } // City Class function City(_x, _y) { this.x = _x; this.y = _y; this.population = 1; this.resources = 0; } City.prototype.gatherResources = function() { var currentTile = map[this.x, this.y]; if (currentTile.resource == 1) { this.resources += 10; } else if (currentTile.resource == 2) { this.resources += 20; } } City.prototype.buildUnit = function() { if (this.resources >= 50) { this.resources -= 50; var newUnit = new Unit(this.x, this.y); units.push(newUnit); } } // Unit Class function Unit(_x, _y) { this.x = _x; this.y = _y; } var map = []; var civilizations = []; var units = []; // Initialize the map for (var i = 0; i < 10; i++) { for (var j = 0; j < 10; j++) { var newTile = new Tile(i, j); map[i, j] = newTile; } } // Create a civilization var civ1 = new Civilization("Civilization 1"); civilizations.push(civ1); // Create a city civ1.createCity(2, 3); // Game main loop while (true) { // Cities gather resources for (var i = 0; i < civilizations.length; i++) { var cities = civilizations[i].cities; for (var j = 0; j < cities.length; j++) { cities[j].gatherResources(); } } // Cities build units for (var i = 0; i < civilizations.length; i++) { var cities = civilizations[i].cities; for (var j = 0; j < cities.length; j++) { cities[j].buildUnit(); } } // Update unit status for (var i = 0; i < units.length; i++) { var unit = units[i]; // Update unit position and other logic } // Game logic and drawing code // ... }

GameMaker 8 Civilization Game Tutorial: Building the Foundation

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