点云最小生成树可视化:Kruskal算法实现与节点高亮
#include <iostream>
#include <pcl/point_types.h>
#include <pcl/io/ply_io.h>
#include <pcl/visualization/pcl_visualizer.h>
#include <pcl/common/centroid.h>
#include <pcl/features/normal_3d.h>
#include <pcl/visualization/cloud_viewer.h>
#include <pcl/segmentation/extract_clusters.h>
#include <vector>
#include <unordered_map>
#include "vtkAutoInit.h"
#include <pcl/visualization/point_cloud_color_handlers.h>
VTK_MODULE_INIT(vtkRenderingOpenGL); // VTK was built with vtkRenderingOpenGL2
using namespace pcl;
typedef pcl::PointXYZ PointT;
typedef pcl::PointCloud<PointT> PointCloudT;
// 表示一条边的结构体
struct Edge
{
int src, tgt;
float weight;
};
// 表示并查集的子集的结构体
struct Subset
{
int parent, rank;
};
// 表示一个连通的、无向的、带权重的图的类
class Graph
{
public:
int V, E;
std::vector<Edge> edges;
Graph(int v, int e)
{
V = v;
E = e;
}
// 添加一条边到图中
void addEdge(int src, int tgt, float weight)
{
Edge edge;
edge.src = src;
edge.tgt = tgt;
edge.weight = weight;
edges.push_back(edge);
}
// 查找某个元素所在的集合
int find(Subset subsets[], int i)
{
if (subsets[i].parent != i)
subsets[i].parent = find(subsets, subsets[i].parent);
return subsets[i].parent;
}
// 合并两个集合
void Union(Subset subsets[], int x, int y)
{
int xroot = find(subsets, x);
int yroot = find(subsets, y);
if (subsets[xroot].rank < subsets[yroot].rank)
subsets[xroot].parent = yroot;
else if (subsets[xroot].rank > subsets[yroot].rank)
subsets[yroot].parent = xroot;
else {
subsets[yroot].parent = xroot;
subsets[xroot].rank++;
}
}
// Kruskal算法找到最小生成树
void KruskalMST(PointCloudT::Ptr cloud, std::vector<Edge>& result, float threshold)
{
// 将边按照权重从小到大排序
std::sort(edges.begin(), edges.end(), [](const Edge& a, const Edge& b)
{
return a.weight < b.weight;
});
// 为V个元素创建并查集的子集
Subset* subsets = new Subset[V];
for (int v = 0; v < V; ++v)
{
subsets[v].parent = v;
subsets[v].rank = 0;
}
int i = 0; // 用于选择下一条边的索引
int e = 0; // 用于选择下一条边加入最小生成树的索引
// 需要选择V-1条边
while (e < V - 1 && i < E)
{
Edge next_edge = edges[i++];
int x = find(subsets, next_edge.src);
int y = find(subsets, next_edge.tgt);
// 如果加入这条边不会形成环,并且权重大于阈值,则加入到结果中,并且增加已选择边的计数
if (next_edge.weight >= threshold && x != y)
{
result.push_back(next_edge);
Union(subsets, x, y);
++e;
}
}
// 可视化最小生成树的结果
pcl::visualization::PCLVisualizer viewer("Minimum Spanning Tree");
viewer.setBackgroundColor(0, 0, 0);
// 将原始点云添加到可视化窗口中
pcl::visualization::PointCloudColorHandlerCustom<pcl::PointXYZ> single_color(cloud, 255, 255, 255);
viewer.addPointCloud<pcl::PointXYZ>(cloud, single_color, "original_cloud");
// 将最小生成树的边添加到可视化窗口中
for (const auto& edge : result)
{
const auto& src_point = cloud->points[edge.src];
const auto& tgt_point = cloud->points[edge.tgt];
std::stringstream ss;
ss << "edge_" << edge.src << "_" << edge.tgt;
viewer.addLine<pcl::PointXYZ>(src_point, tgt_point, ss.str());
}
// Count the number of points in the minimum spanning tree
int numPoints = 0;
for (const auto& edge : result)
{
const auto& src_point = cloud->points[edge.src];
const auto& tgt_point = cloud->points[edge.tgt];
numPoints += 2;
}
std::cout << "Number of points in the minimum spanning tree: " << numPoints << std::endl;
// 将与threejiedian相连的边的顶点设置为绿色
pcl::PointCloud<pcl::PointXYZ>::Ptr green_cloud(new pcl::PointCloud<pcl::PointXYZ>);
*green_cloud = *cloud;
for (const auto& edge : result)
{
if (std::find(threejiedian.begin(), threejiedian.end(), edge.src) != threejiedian.end() ||
std::find(threejiedian.begin(), threejiedian.end(), edge.tgt) != threejiedian.end())
{
const auto& src_point = cloud->points[edge.src];
const auto& tgt_point = cloud->points[edge.tgt];
green_cloud->points[edge.src].r = 0;
green_cloud->points[edge.src].g = 255;
green_cloud->points[edge.src].b = 0;
green_cloud->points[edge.tgt].r = 0;
green_cloud->points[edge.tgt].g = 255;
green_cloud->points[edge.tgt].b = 0;
}
}
// 找到y值最大的threejiedian节点
float max_y = std::numeric_limits<float>::min();
int max_y_index = -1;
for (const auto& index : threejiedian)
{
const auto& point = cloud->points[index];
if (point.y > max_y)
{
max_y = point.y;
max_y_index = index;
}
}
// 将y值最大的threejiedian节点用绿色小球显示
pcl::visualization::PointCloudColorHandlerCustom<pcl::PointXYZ> green_color(green_cloud, 0, 255, 0);
pcl::visualization::PointCloudColorHandlerCustom<pcl::PointXYZ> red_color(cloud, 255, 0, 0);
viewer.addPointCloud<pcl::PointXYZ>(cloud, red_color, "original_cloud");
viewer.addPointCloud<pcl::PointXYZ>(green_cloud, green_color, "green_cloud");
viewer.setPointCloudRenderingProperties(pcl::visualization::PCL_VISUALIZER_POINT_SIZE, 10, "green_cloud");
viewer.spin();
// 在y值最大的threejiedian节点上添加一个绿色小球
pcl::ModelCoefficients sphere_coeff;
sphere_coeff.values.resize(4);
sphere_coeff.values[0] = cloud->points[max_y_index].x;
sphere_coeff.values[1] = cloud->points[max_y_index].y;
sphere_coeff.values[2] = cloud->points[max_y_index].z;
sphere_coeff.values[3] = 0.01; // 设置球的半径为0.01
viewer.addSphere(sphere_coeff, "max_y_sphere");
viewer.spin();
while (!viewer.wasStopped())
{
viewer.spinOnce();
}
}
};
// 计算两个点之间的欧式距离
double euclideanDistance(PointXYZ p1, PointXYZ p2)
{
double dx = p2.x - p1.x;
double dy = p2.y - p1.y;
double dz = p2.z - p1.z;
return std::sqrt(dx * dx + dy * dy + dz * dz);
}
int main()
{
// 从PLY文件加载输入点云
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZ>);
pcl::io::loadPLYFile<pcl::PointXYZ>("D:\\DIANYUNWENJIANJIA\\newOUSHIJULEI_ply.ply", *cloud);
// 计算点云的质心
Eigen::Vector4f centroid;
pcl::compute3DCentroid(*cloud, centroid);
// 计算点云的法线
pcl::NormalEstimation<pcl::PointXYZ, pcl::Normal> ne;
pcl::PointCloud<pcl::Normal>::Ptr cloud_normals(new pcl::PointCloud<pcl::Normal>);
pcl::search::KdTree<pcl::PointXYZ>::Ptr tree(new pcl::search::KdTree<pcl::PointXYZ>);
ne.setInputCloud(cloud);
ne.setSearchMethod(tree);
ne.setKSearch(40);
ne.compute(*cloud_normals);
// 创建一个有V个顶点和E个边的图
int V = cloud->size();
int E = V * (V - 1) / 2;
Graph graph(V, E);
// 基于点之间的欧式距离计算边的权重
for (int i = 0; i < V - 1; ++i)
{
const auto& src_point = cloud->points[i];
for (int j = i + 1; j < V; ++j)
{
const auto& tgt_point = cloud->points[j];
float distance = euclideanDistance(src_point, tgt_point);
graph.addEdge(i, j, distance);
}
}
// 设置修剪的阈值
float threshold = 0.00080;
// 执行Kruskal算法找到最小生成树
std::vector<Edge> result;
graph.KruskalMST(cloud, result, threshold);
// 创建一个新的点云对象保存修剪后的最小生成树结果
pcl::PointCloud<pcl::PointXYZ>::Ptr new_cloud(new pcl::PointCloud<pcl::PointXYZ>);
new_cloud->width = cloud->width;
new_cloud->height = cloud->height;
new_cloud->points.resize(cloud->points.size());
// 找到在最小生成树中出现三次的节点
std::unordered_map<int, int> node_count;
for (const auto& edge : result)
{
node_count[edge.src]++;
node_count[edge.tgt]++;
}
std::vector<int> threejiedian;
for (const auto& pair : node_count)
{
if (pair.second == 3)
{
threejiedian.push_back(pair.first);
}
}
// 如果与threejiedian相连的边的权重小于0.0008,则从最小生成树中移除该边
std::vector<Edge> pruned_result;
for (const auto& edge : result)
{
if (std::find(threejiedian.begin(), threejiedian.end(), edge.src) != threejiedian.end() ||
std::find(threejiedian.begin(), threejiedian.end(), edge.tgt) != threejiedian.end())
{
if (edge.weight <= 0.008)
{
pruned_result.push_back(edge);
}
}
else
{
pruned_result.push_back(edge);
}
}
// 将修剪后的最小生成树的顶点添加到新的点云对象中
for (const auto& edge : pruned_result)
{
const auto& src_point = cloud->points[edge.src];
const auto& tgt_point = cloud->points[edge.tgt];
new_cloud->points[edge.src] = src_point;
new_cloud->points[edge.tgt] = tgt_point;
}
// 将新的点云保存为PLY文件
pcl::io::savePLYFile("D:\\DIANYUNWENJIANJIA\\newKRUSKAL_ply.ply", *new_cloud, true);
return 0;
}
原文地址: https://www.cveoy.top/t/topic/pTmq 著作权归作者所有。请勿转载和采集!