以下是使用 NWAPI 框架编写 SCPSL 聊天系统 bc 插件的示例代码:

using Exiled.API.Enums;
using Exiled.API.Features;
using Exiled.Events.EventArgs;
using RemoteAdmin;
using UnityEngine;

namespace SCPSLChatPlugin
{
    public class EventHandlers
    {
        public void OnSendingConsoleCommand(SendingConsoleCommandEventArgs ev)
        {
            if (ev.Name.ToLower() != 'bc')
                return;

            ev.Allow = false; // Prevent the command from being executed normally

            var message = ev.Arguments.Count > 0 ? string.Join(' ', ev.Arguments) : string.Empty;

            if (string.IsNullOrEmpty(message))
            {
                ev.Sender.RemoteAdminMessage('Usage: bc <message>', false, new Color(0.8f, 0.8f, 0.2f));
                return;
            }

            // Send the broadcast message to all players
            Map.Broadcast(5, message, Broadcast.BroadcastFlags.Normal);
        }
    }

    public class SCPSLChatPlugin : Plugin<Config>
    {
        private static readonly SCPSLChatPlugin Instance = new SCPSLChatPlugin();

        public override PluginPriority Priority => PluginPriority.Medium;

        private EventHandlers eventHandlers;

        private SCPSLChatPlugin()
        {
        }

        public override void OnEnabled()
        {
            base.OnEnabled();

            eventHandlers = new EventHandlers();

            Exiled.Events.Handlers.Server.SendingConsoleCommand += eventHandlers.OnSendingConsoleCommand;
        }

        public override void OnDisabled()
        {
            base.OnDisabled();

            Exiled.Events.Handlers.Server.SendingConsoleCommand -= eventHandlers.OnSendingConsoleCommand;

            eventHandlers = null;
        }

        public override string Name => 'SCPSLChatPlugin';
    }
}

请注意,这只是一个示例代码,并非完整的插件。您需要进一步完善和测试代码以确保其正常运行。此外,您还需要创建一个名为Config.cs的配置文件来定义插件的配置选项。


原文地址: https://www.cveoy.top/t/topic/pSBS 著作权归作者所有。请勿转载和采集!

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