<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <title>Three.js 点击获取 Mesh 世界坐标:交互式 3D 场景示例</title>
    <style>
        body { margin: 0; }
        canvas { display: block; }
    </style>
</head>
<body>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <script>
        window.addEventListener('DOMContentLoaded', init);
<pre><code>    function init() {
        const scene = new THREE.Scene();
        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
        const renderer = new THREE.WebGLRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight);
        document.body.appendChild(renderer.domElement);

        const geometry = new THREE.BoxGeometry();
        const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
        const cube = new THREE.Mesh(geometry, material);
        scene.add(cube);

        const raycaster = new THREE.Raycaster();
        const mouse = new THREE.Vector2();
        const worldPosition = new THREE.Vector3();

        function onMouseClick(event) {
            mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
            mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;

            raycaster.setFromCamera(mouse, camera);

            const intersects = raycaster.intersectObject(cube);

            if (intersects.length &gt; 0) {
                const point = intersects[0].point;
                point.applyMatrix4(cube.matrixWorld);
                console.log(&quot;Point in World Coordinate System:&quot;, point);
            }
        }

        window.addEventListener('click', onMouseClick);

        camera.position.z = 5;

        function animate() {
            requestAnimationFrame(animate);

            cube.rotation.x += 0.01;
            cube.rotation.y += 0.01;

            renderer.render(scene, camera);
        }

        animate();
    }
&lt;/script&gt;
</code></pre>
</body>
</html>

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