{/'title/':/'消灭星星游戏代码优化:修复错误并改进性能/',/'description/':/'本文介绍了如何优化一个简单的消灭星星游戏代码,修复了代码中的错误,并改进了性能,包括使用更准确的库名称、使用set数据结构提高效率等,并提供了修改后的代码。/',/'keywords/':/'消灭星星, 游戏, Python, pgzrun, 代码优化, 错误修复, 性能提升, set, 数据结构/',/'content/':/'在代码中存在一些错误://n//n1. 在pgzrun库的导入语句中,将pgzrun写为了pr,应该改为import pgzrun as pg//n//n2. 在on_mouse_down函数中,将con的初始值设置为一个包含元组的集合,应该改为一个空集合set()。并且在循环中,应该使用add方法将新的坐标添加到con集合中。//n//n3. 在on_mouse_down函数的最后,调用updateTiles()函数来更新显示的图块。//n//n修改后的代码如下://n//npython//nimport random//nimport pgzrun as pg//nimport copy//n//nTILE_SIZE = 50//nWIDTH = (10 * TILE_SIZE)//nHEIGHT = (10 * TILE_SIZE)//nTITLE = '消灭星星'//n//nstars = []//nfor i in range(10)://n row = []//n for j in range(10)://n x = random.randint(1, 6)//n row.append(x)//n stars.append(row)//n//nTiles = []//n//n//ndef updateTiles()://n Tiles.clear()//n for i in range(10)://n for j in range(10)://n tile = Actor('star'+str(stars[i][j]))//n tile.left = j * TILE_SIZE//n tile.top = i * TILE_SIZE//n Tiles.append(tile)//n//n//ndef draw()://n screen.clear()//n for tile in Tiles://n tile.draw()//n for i in range(10)://n for j in range(10)://n screen.draw.text(//n str(stars[i][j]), (j*TILE_SIZE, i*TILE_SIZE), fontsize=35, color=/'white/')//n//n//ndef on_mouse_down(pos, button)://n ic = int(pos[1]/TILE_SIZE)//n jc = int(pos[0]/TILE_SIZE)//n con = set()//n con.add((ic, jc))//n for k in range(20)://n tempSet = copy.deepcopy(con)//n for each in tempSet://n i = each[0]//n j = each[1]//n clid = stars[i][j]//n if i > 0 and stars[i-1][j] == clid://n con.add((i-1, j))//n if i < 9 and stars[i+1][j] == clid://n con.add((i+1, j))//n if j > 0 and stars[i][j-1] == clid://n con.add((i, j-1))//n if j < 9 and stars[i][j+1] == clid://n con.add((i, j+1))//n tempSet.clear()//n for each in con://n stars[each[0]][each[1]] = 0//n//n updateTiles()//n//nupdateTiles()//npg.go()//n/


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