下面是一个示例代码,使用 Java 编写了一个 Bukkit 插件,可以在 1.20.1 版本中实现你所描述的功能:\n\njava\nimport org.bukkit.Bukkit;\nimport org.bukkit.Location;\nimport org.bukkit.Material;\nimport org.bukkit.block.Chest;\nimport org.bukkit.entity.ArmorStand;\nimport org.bukkit.event.EventHandler;\nimport org.bukkit.event.Listener;\nimport org.bukkit.event.block.BlockPlaceEvent;\nimport org.bukkit.inventory.Inventory;\nimport org.bukkit.inventory.ItemStack;\nimport org.bukkit.plugin.java.JavaPlugin;\n\npublic class ChestHologramPlugin extends JavaPlugin implements Listener {\n \n @Override\n public void onEnable() {\n Bukkit.getPluginManager().registerEvents(this, this);\n }\n\n @EventHandler\n public void onBlockPlace(BlockPlaceEvent event) {\n if (event.getBlockPlaced().getType() == Material.CHEST) {\n Chest chest = (Chest) event.getBlockPlaced().getState();\n Location chestLocation = chest.getLocation();\n\n // 创建一个 Hologram 的位置\n Location hologramLocation = chestLocation.clone().add(0.5, 2.0, 0.5);\n\n // 创建一个 ArmorStand 作为 Hologram\n ArmorStand hologram = chestLocation.getWorld().spawn(hologramLocation, ArmorStand.class);\n hologram.setCustomNameVisible(true);\n hologram.setCustomName("Hologram Text");\n\n // 合并两个箱子的物品\n Inventory mergedInventory = chest.getBlockInventory();\n Chest adjacentChest = getAdjacentChest(chest);\n if (adjacentChest != null) {\n Inventory adjacentInventory = adjacentChest.getBlockInventory();\n mergedInventory.setContents(adjacentInventory.getContents());\n adjacentChest.getInventory().clear();\n adjacentChest.update();\n }\n }\n }\n\n private Chest getAdjacentChest(Chest chest) {\n Location chestLocation = chest.getLocation();\n Location[] adjacentLocations = {\n chestLocation.clone().add(1, 0, 0),\n chestLocation.clone().add(-1, 0, 0),\n chestLocation.clone().add(0, 0, 1),\n chestLocation.clone().add(0, 0, -1)\n };\n\n for (Location location : adjacentLocations) {\n if (location.getBlock().getType() == Material.CHEST) {\n return (Chest) location.getBlock().getState();\n }\n }\n\n return null;\n }\n}\n\n\n这个插件在放置箱子时触发 BlockPlaceEvent 事件。当放置一个箱子时,首先会在箱子的上方创建一个 ArmorStand 作为 HolographicDisplays 的文字,并设置其位置为箱子上方。\n\n然后,插件会检查是否有相邻的箱子,并将两个箱子的物品合并到一个箱子中。合并完成后,相邻的箱子会被清空并更新。\n\n记得在 plugin.yml 文件中添加插件的相关信息,例如:\n\nyaml\nname: ChestHologramPlugin\nmain: com.example.ChestHologramPlugin\nversion: 1.0\n\n\n请根据自己的需求进行修改和扩展。希望对你有帮助!


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