pygame \u662f \u4e00\u4e2a Python \u7f16\u7a0b\u8bed\u8a00\u7684\u5e93\uff0c\u7528\u4e8e\u5f00\u53d1 2D \u6e38\u620f\u3002\u4e0b\u9762\u662f \u4e00\u4e2a \u7b80\u5355\u7684 pygame \u67aa\u620f\u6e38\u620f\u7684\u793a\u4f8b\u4ee3\u7801\uff1a\n\npython\nimport pygame\nimport random\n\n# \u521d\u59cb\u5316 pygame\npygame.init()\n\n# \u8bbe\u7f6e\u6e38\u620f\u7a97\u53e3\u5927\u5c0f\nwindow_width = 800\nwindow_height = 600\nwindow = pygame.display.set_mode((window_width, window_height))\n\n# \u52a0\u8f7d\u6e38\u620f\u80cc\u666f\u56fe\u7247\nbackground = pygame.image.load('background.jpg')\n\n# \u52a0\u8f7d\u73a9\u5bb6\u89d2\u8272\u56fe\u7247\nplayer_image = pygame.image.load('player.png')\nplayer_width = 50\nplayer_height = 50\nplayer_x = window_width // 2 - player_width // 2\nplayer_y = window_height - player_height\n\n# \u52a0\u8f7d\u654c\u4eba\u89d2\u8272\u56fe\u7247\nenemy_image = pygame.image.load('enemy.png')\nenemy_width = 50\nenemy_height = 50\nenemy_x = random.randint(0, window_width - enemy_width)\nenemy_y = random.randint(0, window_height // 2)\n\n# \u52a0\u8f7d\u5f39\u51fb\u56fe\u7247\nbullet_image = pygame.image.load('bullet.png')\nbullet_width = 10\nbullet_height = 20\nbullet_x = player_x + player_width // 2 - bullet_width // 2\nbullet_y = player_y - bullet_height\nbullet_speed = 5\nbullet_state = "ready"\n\n# \u6e38\u620f\u5faa\u73af\nrunning = True\nwhile running:\n # \u586b\u5145\u6e38\u620f\u7a97\u53e3\u80cc\u666f\u8272\n window.fill((0, 0, 0))\n\n # \u663e\u793a\u6e38\u620f\u80cc\u666f\u56fe\u7247\n window.blit(background, (0, 0))\n\n for event in pygame.event.get():\n if event.type == pygame.QUIT:\n running = False\n\n # \u76d1\u542c\u952e\u76d8\u952e\u6309\u4e8b\u4ef6\n if event.type == pygame.KEYDOWN:\n if event.key == pygame.K_SPACE:\n if bullet_state == "ready":\n bullet_x = player_x + player_width // 2 - bullet_width // 2\n bullet_y = player_y - bullet_height\n bullet_state = "fire"\n\n # \u79fb\u52a8\u73a9\u5bb6\u89d2\u8272\n keys = pygame.key.get_pressed()\n if keys[pygame.K_LEFT] and player_x > 0:\n player_x -= 5\n if keys[pygame.K_RIGHT] and player_x < window_width - player_width:\n player_x += 5\n\n # \u79fb\u52a8\u654c\u4eba\u89d2\u8272\n enemy_y += 3\n if enemy_y > window_height:\n enemy_x = random.randint(0, window_width - enemy_width)\n enemy_y = -enemy_height\n\n # \u753b\u5236\u73a9\u5bb6\u89d2\u8272\n window.blit(player_image, (player_x, player_y))\n\n # \u753b\u5236\u654c\u4eba\u89d2\u8272\n window.blit(enemy_image, (enemy_x, enemy_y))\n\n # \u53d1\u5c04\u5f39\u51fb\n if bullet_state == "fire":\n window.blit(bullet_image, (bullet_x, bullet_y))\n bullet_y -= bullet_speed\n if bullet_y < 0:\n bullet_state = "ready"\n\n # \u66f4\u65b0\u6e38\u620f\u7a97\u53e3\n pygame.display.update()\n\n# \u9000\u51fa\u6e38\u620f\npygame.quit()\n\n\n\u5728\u793a\u4f8b\u4ee3\u7801\u4e2d\uff0c\u73a9\u5bb6\u89d2\u8272\u4f7f\u7528 player.png \u56fe\u7247\uff0c\u654c\u4eba\u89d2\u8272\u4f7f\u7528 enemy.png \u56fe\u7247\uff0c\u5f39\u51fb\u4f7f\u7528 bullet.png \u56fe\u7247\u3002\u73a9\u5bb6\u53ef\u4ee5\u4f7f\u7528\u5de6\u53f3\u7bad\u524d\u952e\u79fb\u52a8\u89d2\u8272\uff0c\u6309\u4e0b\u7a7a\u683c\u952e\u53d1\u5c04\u5f39\u51fb\u3002\u654c\u4eba\u89d2\u8272\u4f1a\u5728\u7a97\u53e3\u4e2d\u968f\u673a\u51fa\u73b0\uff0c\u5e76\u5411\u4e0b\u79fb\u52a8\uff0c\u5f53\u654c\u4eba\u89d2\u8272\u8d85\u51fa\u7a97\u53e3\u540e\u91cd\u65b0\u51fa\u73b0\u3002\u5f39\u51fb\u4f1a\u4ece\u73a9\u5bb6\u89d2\u8272\u4f4d\u7f6e\u5411\u4e0a\u79fb\u52a8\uff0c\u5982\u679c\u5f39\u51fb\u8d85\u51fa\u7a97\u53e3\u5219\u53ef\u4ee5\u91cd\u65b0\u53d1\u5c04\u3002\u6e38\u620f\u754c\u9762\u4f7f\u7528 background.jpg \u4f5c\u4e3a\u80cc\u666f\u56fe\u7247\u3002

Pygame 枪战游戏:使用 Python 开发简单的射击游戏

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