#include \n#include <conio.h>\n#include <windows.h>\n\nusing namespace std;\n\nconst int WIDTH = 40;\nconst int HEIGHT = 20;\nint paddleX = WIDTH / 2;\nint ballX = paddleX;\nint ballY = HEIGHT - 2;\nint ballDirX = -1;\nint ballDirY = -1;\nbool gameOver = false;\n\nvoid Setup() {\n system("cls");\n for (int i = 0; i < WIDTH; i++) {\n cout << "#";\n }\n cout << endl;\n for (int i = 0; i < HEIGHT; i++) {\n for (int j = 0; j < WIDTH; j++) {\n if (j == 0 || j == WIDTH - 1) {\n cout << "#";\n } else if (j == paddleX && i == HEIGHT - 1) {\n cout << "=";\n } else if (j == ballX && i == ballY) {\n cout << "O";\n } else {\n cout << " ";\n }\n }\n cout << endl;\n }\n for (int i = 0; i < WIDTH; i++) {\n cout << "#";\n }\n cout << endl;\n}\n\nvoid Input() {\n if (_kbhit()) {\n switch (_getch()) {\n case 'a':\n if (paddleX > 1) {\n paddleX--;\n }\n break;\n case 'd':\n if (paddleX < WIDTH - 2) {\n paddleX++;\n }\n break;\n case 'q':\n gameOver = true;\n break;\n }\n }\n}\n\nvoid Logic() {\n ballX += ballDirX;\n ballY += ballDirY;\n \n if (ballX == 0 || ballX == WIDTH - 1) {\n ballDirX *= -1;\n }\n if (ballY == 0) {\n ballDirY *= -1;\n }\n if (ballY == HEIGHT - 1 && ballX >= paddleX - 1 && ballX <= paddleX + 1) {\n ballDirY *= -1;\n }\n if (ballY == HEIGHT - 1 && (ballX < paddleX - 1 || ballX > paddleX + 1)) {\n gameOver = true;\n }\n}\n\nint main() {\n Setup();\n while (!gameOver) {\n Input();\n Logic();\n Setup();\n Sleep(10); // 10毫秒的延迟\n }\n system("pause");\n return 0;\n}\n\n这个简单的弹球游戏使用了Windows API提供的_kbhit()_getch()函数来获取按键输入,并使用Sleep()函数来添加帧率控制。游戏界面使用字符画的方式绘制,游戏过程中使用球和挡板的坐标来进行逻辑判断。玩家可以使用键盘上的'a'和'd'键来移动挡板,按下'q'键可以退出游戏。


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