C++ WASD & Spacebar Controlled Shooting Game - Simple Example
{"title":"C++ WASD & Spacebar Controlled Shooting Game - Simple Example", "description":"Learn how to create a basic shooting game using C++ with WASD and spacebar controls. This example demonstrates player movement, bullet firing, and simple game loop implementation.", "keywords":"C++, WASD, Spacebar, Shooting Game, Game Development, Console Game, Beginner, Example, Code, Tutorial", "content":"This is a simple example of a shooting game created with C++ using WASD and spacebar controls.\n\ncpp\n#include \"iostream\"\n#include \"conio.h\"\n\nint main() {\n // Initialize player position\n int playerX = 0;\n int playerY = 0;\n\n // Initialize bullet position\n int bulletX = -1;\n int bulletY = -1;\n\n // Game main loop\n while (true) {\n // Clear the screen\n system("cls");\n\n // Print the map\n for (int y = 0; y < 10; y++) {\n for (int x = 0; x < 10; x++) {\n if (x == playerX && y == playerY) { // Print player\n std::cout << 'P';\n } else if (x == bulletX && y == bulletY) { // Print bullet\n std::cout << '*';\n } else {\n std::cout << '-';\n }\n }\n std::cout << std::endl;\n }\n\n // Get user input\n char input = _getch();\n\n // Handle user input\n switch (input) {\n case 'w': // Move up\n if (playerY > 0) {\n playerY--;\n }\n break;\n case 's': // Move down\n if (playerY < 9) {\n playerY++;\n }\n break;\n case 'a': // Move left\n if (playerX > 0) {\n playerX--;\n }\n break;\n case 'd': // Move right\n if (playerX < 9) {\n playerX++;\n }\n break;\n case ' ': // Fire bullet\n bulletX = playerX;\n bulletY = playerY;\n break;\n default:\n break;\n }\n }\n\n return 0;\n}\n\n\nThis code utilizes a 10x10 map for the game environment. The player is represented by 'P', and the bullet is represented by '*'. The player can move using WASD keys, and firing a bullet is done with the spacebar. The game continuously cycles through the map display and updates player and bullet positions based on player actions. Note that this is a very basic example solely for demonstrating WASD and spacebar-controlled shooting game implementation using C++. Actual game development involves more complex logic and features."}
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