{"title":"Minecraft Forge 1.12.2 自动添加玩家前缀 - 基于 LiquidBounce.CLIENT_NAME2", "description":"本文将教你如何在 Minecraft Forge 1.12.2 中使用 Java 代码实现自动添加玩家前缀的功能,该前缀将基于 LiquidBounce.CLIENT_NAME2 和玩家名称生成。文章包含详细代码示例以及注册事件处理器的方法,帮助你快速实现自实动玩家前缀。", "keywords":"Minecraft Forge, Minecraft 1.12.2, 玩家前缀, LiquidBounce, CLIENT_NAME2, addPrefix, 事件处理, EntityJoinWorldEvent, TickEvent, 玩家名称, 自实动前缀, Mod 开发", "content":"首先,你需要创建一个类来实现检测和添加前缀的功能。以下是一个示例代码:

import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;

import java.util.Arrays;
import java.util.List;

@Mod.EventBusSubscriber(modid = "your_mod_id")
public class PlayerPrefixHandler {

    private static final List<String> MoreUser = Arrays.asList("player1", "player2", "player3");

    @SubscribeEvent
    public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
        if (event.phase == TickEvent.Phase.START) {
            EntityPlayer player = event.player;
            if (player != null && MoreUser.contains(player.getName())) {
                addPrefix(player);
            }
        }
    }

    @SubscribeEvent
    public static void onPlayerJoinWorld(EntityJoinWorldEvent event) {
        if (event.getEntity() instanceof EntityPlayer) {
            EntityPlayer player = (EntityPlayer) event.getEntity();
            if (MoreUser.contains(player.getName())) {
                addPrefix(player);
            }
        }
    }

    private static void addPrefix(EntityPlayer player) {
        String prefix = "§f[§b" + LiquidBounce.CLIENT_NAME2 + " IRC§f] ";
        player.setCustomNameTag(prefix + player.getName());
        player.setAlwaysRenderNameTag(true);
    }

    public static void register() {
        MinecraftForge.EVENT_BUS.register(PlayerPrefixHandler.class);
    }
}

在你的 mod 主类中,你可以调用 PlayerPrefixHandler.register() 来注册事件处理器。

import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;

@Mod(modid = "your_mod_id", version = "1.0")
public class YourMod {

    @EventHandler
    public void init(FMLInitializationEvent event) {
        PlayerPrefixHandler.register();
    }
}

这样,当玩家加入世界或进行游戏时,将会检测其名称是否在 MoreUser 列表中,如果是,则将自动添加前缀。

Minecraft Forge 1.12.2 自动添加玩家前缀 - 基于LiquidBounce.CLIENT_NAME2

原文地址: https://www.cveoy.top/t/topic/pAVH 著作权归作者所有。请勿转载和采集!

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