Bukkit 1.20.1 Java插件:创建GUI限制玩家放入已署名的书
"""java\nimport org.bukkit.ChatColor;\nimport org.bukkit.Material;\nimport org.bukkit.entity.Player;\nimport org.bukkit.event.EventHandler;\nimport org.bukkit.event.Listener;\nimport org.bukkit.event.inventory.InventoryClickEvent;\nimport org.bukkit.inventory.Inventory;\nimport org.bukkit.inventory.ItemStack;\nimport org.bukkit.inventory.meta.BookMeta;\nimport org.bukkit.plugin.java.JavaPlugin;\n\npublic class BookGUIPlugin extends JavaPlugin implements Listener {\n\n @Override\n public void onEnable() {\n getServer().getPluginManager().registerEvents(this, this);\n }\n\n @EventHandler\n public void onInventoryClick(InventoryClickEvent event) {\n Player player = (Player) event.getWhoClicked();\n Inventory inventory = event.getInventory();\n ItemStack clickedItem = event.getCurrentItem();\n\n if (inventory != null && inventory.getName().equals("Book GUI")) {\n if (clickedItem != null && clickedItem.getType() == Material.WRITABLE_BOOK) {\n BookMeta bookMeta = (BookMeta) clickedItem.getItemMeta();\n if (bookMeta != null && bookMeta.hasAuthor()) {\n player.sendMessage(ChatColor.GREEN + "You placed a signed book in the GUI!");\n event.setCancelled(true);\n } else {\n player.sendMessage(ChatColor.RED + "You can only place signed books in the GUI!");\n event.setCancelled(true);\n }\n }\n }\n }\n}\n"""\n在这个示例中,我们首先注册了一个InventoryClickEvent监听器,以便捕获玩家与GUI交互的事件。当玩家点击GUI中的物品时,我们检查物品是否为可写的书(Material.WRITABLE_BOOK),然后进一步检查书是否已署名。如果是已署名的书,我们向玩家发送一条成功信息,并取消事件以防止物品被放入GUI。如果是未署名的书,我们向玩家发送一条错误信息,并同样取消事件。\n\n你可以在你的插件主类中将这段代码添加进去,然后编译并在Bukkit 1.20.1版本中运行。记得将插件的名称设置为"BookGUIPlugin",并在插件的plugin.yml文件中添加相应的插件信息。\n\n希望这可以帮助到你!
原文地址: https://www.cveoy.top/t/topic/p1uq 著作权归作者所有。请勿转载和采集!