VHDL 矩阵键盘输入 - 获取六位数字并保存
以下是一个 VHDL 代码示例,用于从 6 个数字键获取输入并将其保存在一个 6 位二进制寄存器中:
library ieee;
use ieee.std_logic_1164.all;
use ieee.numeric_std.all;
entity keypad_input is
port(
clock : in std_logic;
reset : in std_logic;
row : in std_logic_vector(3 downto 0);
col : out std_logic_vector(3 downto 0);
digit_out : out std_logic_vector(5 downto 0)
);
end entity keypad_input;
architecture behavioral of keypad_input is
signal row_val : std_logic_vector(3 downto 0);
signal col_val : std_logic_vector(3 downto 0);
type state_type is (IDLE, WAIT1, WAIT2, WAIT3, WAIT4, WAIT5, WAIT6);
signal state : state_type := IDLE;
signal digit_reg : std_logic_vector(5 downto 0);
begin
-- Column signals are active-low, so invert them
col <= not col_val;
-- Register to hold the six-digit input
process(clock)
begin
if rising_edge(clock) then
if reset = '1' then
digit_reg <= (others => '0');
else
digit_reg <= digit_reg(digit_reg'high-1 downto 0) & row_val(0);
end if;
end if;
end process;
-- State machine to handle keypad input
process(clock)
begin
if rising_edge(clock) then
case state is
when IDLE =>
if row_val(0) = '1' then
state <= WAIT1;
end if;
when WAIT1 =>
if row_val(0) = '0' then
state <= WAIT2;
end if;
when WAIT2 =>
if row_val(0) = '1' then
state <= WAIT3;
end if;
when WAIT3 =>
if row_val(0) = '0' then
state <= WAIT4;
end if;
when WAIT4 =>
if row_val(0) = '1' then
state <= WAIT5;
end if;
when WAIT5 =>
if row_val(0) = '0' then
state <= WAIT6;
end if;
when WAIT6 =>
if row_val(0) = '1' then
state <= IDLE;
digit_out <= digit_reg;
end if;
end case;
end if;
end process;
-- Debounce logic for row signals
process(clock)
begin
if rising_edge(clock) then
row_val <= row_val(2 downto 0) & row(3);
end if;
end process;
-- Assign column signals to constant values
col_val <= "1110";
end architecture behavioral;
该代码采用一个状态机来处理按键输入,并使用一个 6 位二进制寄存器来保存数字。每当用户按下一个数字键时,该数字将被添加到寄存器的末尾。当用户按下第六个数字键时,当前寄存器的值将被输出到 digit_out 端口,表示用户输入的完整数字。
为了避免按键反弹问题,该代码使用一个简单的行信号去抖逻辑。在行信号发生变化时,将其最新的值与前面的三个值连接在一起,以确保每个变化都被稳定地捕获和处理。
原文地址: https://www.cveoy.top/t/topic/opPs 著作权归作者所有。请勿转载和采集!