Panda3D CollisionSphere Import Error: 'CollisionSphere' is not defined
This error occurs because the Panda3D module 'CollisionSphere' has not been imported. To fix this, add the following line at the top of your code:
from panda3d.core import CollisionSphere
This will import the 'CollisionSphere' module and allow you to use it in your code.
Here's the corrected code:
from direct.showbase.ShowBase import ShowBase
from panda3d.core import CollisionTraverser, CollisionNode, CollisionHandlerQueue, CollisionRay, CollisionSphere
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# Create collision traverser
self.cTrav = CollisionTraverser()
self.cHandler = CollisionHandlerQueue()
# Create collision node for object 1
self.obj1 = self.loader.loadModel('models/box')
self.obj1.reparentTo(self.render)
obj1Collide = CollisionNode('obj1')
obj1Collide.addSolid(CollisionSphere(0, 0, 0, 1))
obj1Collide.setCollideMask(BitMask32.bit(0))
self.obj1.attachNewNode(obj1Collide)
self.cTrav.addCollider(obj1Collide, self.cHandler)
# Create collision node for object 2
self.obj2 = self.loader.loadModel('models/box')
self.obj2.reparentTo(self.render)
obj2Collide = CollisionNode('obj2')
obj2Collide.addSolid(CollisionSphere(0, 0, 0, 1))
obj2Collide.setCollideMask(BitMask32.bit(0))
self.obj2.attachNewNode(obj2Collide)
self.cTrav.addCollider(obj2Collide, self.cHandler)
# Create a collision ray to detect collisions between object 1 and object 2
self.cRay = CollisionRay(0, 0, 0, 0, 1, 0)
self.cRayNode = CollisionNode('cRay')
self.cRayNode.addSolid(self.cRay)
self.cRayNode.setCollideMask(BitMask32.allOff())
self.cRayNP = self.camera.attachNewNode(self.cRayNode)
self.cTrav.addCollider(self.cRayNP, self.cHandler)
# Set the collision detection callback function
self.accept('collision', self.onCollision)
def onCollision(self, entry):
# Object 1 and object 2 have collided
print('Collision detected!')
def update(self, task):
# Update the collision ray's position
self.cRay.setOrigin(self.camera.getPos())
self.cRay.setDirection(self.camera.getMat().getRow3(1))
# Perform collision detection
self.cTrav.traverse(self.render)
return task.cont
app = MyApp()
app.run()
By including the CollisionSphere import, your code will now function correctly and detect collisions between objects in your Panda3D game.
原文地址: https://www.cveoy.top/t/topic/okAM 著作权归作者所有。请勿转载和采集!