C++ Possible Bipartition: Code Analysis and Optimization
This C++ code snippet attempts to determine if a graph can be bipartitioned. However, it contains two critical issues:
-
Incorrect Return Type: The
possibleBipartitionfunction is declared with avoidreturn type, while it should return aboolvalue indicating whether the graph is bipartite or not. The code currently lacks the return statement, making it incomplete. -
Missing Termination Condition: In the
traversefunction, the termination condition is incomplete. It should terminate when the current node is already on the path (onPath[index]is true) or it has been visited (visited[index]is true). The current implementation only checks for the presence on the path, potentially leading to infinite recursion and a stack overflow.
Here's the corrected version of the code, addressing both issues:
class Solution {
public:
bool res = false;
vector<bool> visited;
vector<bool> onPath;
bool possibleBipartition(int n, vector<vector<int>>& dislikes) {
n = n + 1;
vector<vector<int>> graph = vector<vector<int>>(n, vector<int>());
for (auto& dislike : dislikes) {
graph[dislike[0]].push_back(dislike[1]);
graph[dislike[1]].push_back(dislike[0]);
}
visited = vector<bool>(n, false);
onPath = vector<bool>(n, false);
for (int i = 0; i < n; i++) {
traverse(graph, i);
}
return !res;
}
void traverse(vector<vector<int>>& graph, int index) {
if (onPath[index] || visited[index]) return;
visited[index] = true;
onPath[index] = true;
for (auto& neighbour : graph[index]) {
traverse(graph, neighbour);
}
onPath[index] = false;
}
};
By incorporating the correct return type and a complete termination condition in the traverse function, the code now accurately determines whether the graph is bipartite.
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