glm::reflect is a function in the GLM library that computes the reflection direction for an incident vector and a surface normal. It takes in two parameters: the incident vector and the surface normal, both of which are 3D vectors. The function returns a 3D vector that represents the reflection direction of the incident vector off the surface with the given normal.

The glm::reflect function uses the following formula to compute the reflection direction: R = I - 2 * dot(N, I) * N

where R is the reflection direction, I is the incident vector, and N is the surface normal.

This function is often used in computer graphics and game development to simulate the reflection of light off of surfaces such as mirrors or water.

GLM Reflect Function: Calculating Reflection Direction

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