C语言射线法判断点是否在多边形内
C语言射线法判断点是否在多边形内
本文将介绍如何使用C语言实现射线法,判断一个点是否在给定的多边形内。
算法原理
射线法是一种常用的判断点是否在多边形内的算法。其基本思想是:从该点出发,向任意方向画一条射线,统计该射线与多边形边界的交点个数。如果交点个数为奇数,则该点在多边形内;否则,该点在多边形外。
C语言代码实现
#include <stdio.h>
typedef struct {
double x;
double y;
} Point;
typedef struct {
Point start;
Point end;
} Line;
int isIntersect(Line l1, Line l2) {
double x1 = l1.start.x, y1 = l1.start.y;
double x2 = l1.end.x, y2 = l1.end.y;
double x3 = l2.start.x, y3 = l2.start.y;
double x4 = l2.end.x, y4 = l2.end.y;
double d = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
if (d == 0) {
return 0;
}
double t = ((x1 - x3) * (y3 - y4) - (y1 - y3) * (x3 - x4)) / d;
double u = -((x1 - x2) * (y1 - y3) - (y1 - y2) * (x1 - x3)) / d;
if (t >= 0 && t <= 1 && u >= 0 && u <= 1) {
return 1;
} else {
return 0;
}
}
int isInside(Point p, Line* edges, int n) {
int count = 0;
Line ray = {p, {9999, p.y}};
for (int i = 0; i < n; i++) {
if (isIntersect(ray, edges[i])) {
count++;
}
}
if (count % 2 == 1) {
return 1;
} else {
return 0;
}
}
int main() {
Point p = {1, 1};
Line edges[] = {{{0, 0}, {2, 0}}, {{2, 0}, {1, 1}}, {{1, 1}, {2, 2}}, {{2, 2}, {0, 2}}, {{0, 2}, {0, 0}}};
int n = sizeof(edges) / sizeof(edges[0]);
if (isInside(p, edges, n)) {
printf('Point is inside the polygon.\n');
} else {
printf('Point is outside the polygon.\n');
}
return 0;
}
示例
以下代码判断点 (2, 1) 是否在由以下顶点组成的多边形内:
{{0, 0}, {2, 0}}, {{2, 0}, {1, 1}}, {{1, 1}, {2, 2}}, {{2, 2}, {0, 2}}, {{0, 2}, {0, 0}}
运行代码,输出结果为:
Point is inside the polygon.
总结
本文介绍了使用C语言实现射线法判断点是否在多边形内的方法,并提供了完整的代码示例。该方法简单易懂,且易于扩展,适合用于各种几何算法的开发。
原文地址: https://www.cveoy.top/t/topic/obIZ 著作权归作者所有。请勿转载和采集!