Python 开箱游戏:8个箱子,1个炸弹,随机位置,5轮挑战
以下是实现上述需求的 Python 代码:
import pygame
import random
# 初始化pygame
pygame.init()
# 定义屏幕大小和箱子间隔
screen_width = 800
screen_height = 600
box_spacing = 100
# 加载图片
box_image = pygame.image.load('D:\1开箱实验\开箱实验_8平衡\正式实验\zsPic\box.png')
gold_image = pygame.image.load('D:\1开箱实验\开箱实验_8平衡\正式实验\zsPic\gold.png')
bomb_image = pygame.image.load('D:\1开箱实验\开箱实验_8平衡\正式实验\zsPic\bomb3.png')
# 缩放图片
box_image = pygame.transform.scale(box_image, (int(box_image.get_width()/12), int(box_image.get_height()/12)))
gold_image = pygame.transform.scale(gold_image, (int(gold_image.get_width()/12), int(gold_image.get_height()/12)))
bomb_image = pygame.transform.scale(bomb_image, (int(bomb_image.get_width()/12), int(bomb_image.get_height()/12)))
# 创建屏幕
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('开箱实验')
# 生成随机炸弹位置
def generate_bomb_position():
return random.randint(0, 7)
# 绘制箱子和金币/炸弹
def draw_box_and_item(box_index, item):
box_x = (screen_width - (box_image.get_width() + box_spacing) * 8) // 2 + box_index * (box_image.get_width() + box_spacing)
box_y = (screen_height - box_image.get_height()) // 2
screen.blit(box_image, (box_x, box_y))
if item == 'gold':
screen.blit(gold_image, (box_x, box_y))
elif item == 'bomb':
screen.blit(bomb_image, (box_x, box_y))
# 显示爆炸画面
def show_explosion():
explosion_image = pygame.image.load('D:\1开箱实验\开箱实验_8平衡\正式实验\zsPic\explosion.png')
explosion_image = pygame.transform.scale(explosion_image, (screen_width, screen_height))
screen.blit(explosion_image, (0, 0))
pygame.display.flip()
pygame.time.delay(1000)
# 游戏循环
def game_loop():
running = True
round_count = 1
gold_count = 0
while running:
# 清空屏幕
screen.fill((255, 255, 255))
# 显示箱子和金币/炸弹
for i in range(8):
if round_count == 1:
bomb_position = generate_bomb_position()
if i == bomb_position:
draw_box_and_item(i, 'bomb')
else:
draw_box_and_item(i, 'gold')
else:
draw_box_and_item(i, 'gold')
pygame.display.flip()
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
if round_count == 1 and i == bomb_position:
show_explosion()
gold_count = 0
round_count += 1
pygame.time.delay(2000)
else:
gold_count += 1
round_count += 1
pygame.time.delay(1000)
elif event.key == pygame.K_p:
round_count += 1
pygame.time.delay(1000)
# 判断游戏是否结束
if round_count > 5:
running = False
# 输出金币数量
print('获得的金币数量:', gold_count)
# 运行游戏循环
game_loop()
# 退出游戏
pygame.quit()
请注意,上述代码使用了 Pygame 库来实现图形界面,并处理了游戏循环、事件和图像绘制等功能。请确保你已经安装了 Pygame 库。如果没有安装,可以使用以下命令进行安装:
pip install pygame
此外,代码中需要将图片的路径修改为你自己的路径。
原文地址: https://www.cveoy.top/t/topic/o9bR 著作权归作者所有。请勿转载和采集!