C++ 贪吃蛇游戏代码示例 - 带注释
#include
using namespace std;
bool gameOver; const int width = 20; const int height = 20; int x, y, fruitX, fruitY, score; int tailX[100], tailY[100]; int nTail; enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN }; eDirection dir;
void Setup() { gameOver = false; dir = STOP; x = width / 2; y = height / 2; fruitX = rand() % width; fruitY = rand() % height; score = 0; }
void Draw() { system("cls"); // 清屏 for (int i = 0; i < width + 2; i++) cout << "#"; cout << endl;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (j == 0)
cout << "#";
if (i == y && j == x)
cout << "O"; // 蛇头
else if (i == fruitY && j == fruitX)
cout << "F"; // 水果
else {
bool printTail = false;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
cout << "o"; // 蛇身
printTail = true;
}
}
if (!printTail)
cout << " ";
}
if (j == width - 1)
cout << "#";
}
cout << endl;
}
for (int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;
cout << "Score:" << score << endl;
}
void Input() { if (_kbhit()) { // 检测键盘输入 switch (_getch()) { case 'a': dir = LEFT; break; case 'd': dir = RIGHT; break; case 'w': dir = UP; break; case 's': dir = DOWN; break; case 'x': gameOver = true; break; } } }
void Logic() { int prevX = tailX[0]; int prevY = tailY[0]; int prev2X, prev2Y; tailX[0] = x; tailY[0] = y; for (int i = 1; i < nTail; i++) { prev2X = tailX[i]; prev2Y = tailY[i]; tailX[i] = prevX; tailY[i] = prevY; prevX = prev2X; prevY = prev2Y; }
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
}
// 判断蛇是否撞到边界
if (x >= width)
x = 0;
else if (x < 0)
x = width - 1;
if (y >= height)
y = 0;
else if (y < 0)
y = height - 1;
// 判断蛇是否撞到自己
for (int i = 0; i < nTail; i++) {
if (tailX[i] == x && tailY[i] == y) {
gameOver = true;
}
}
// 判断蛇是否吃到水果
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
}
int main() { Setup(); while (!gameOver) { Draw(); Input(); Logic(); Sleep(10); // 控制游戏速度 } return 0; }
// 这个代码实现了一个简单的贪吃蛇游戏。游戏使用ASCII字符画来绘制游戏界面,可以通过键盘输入控制蛇的移动方向。游戏的逻辑部分处理了蛇的移动、边界检测、自身碰撞检测以及吃到水果的判断。游戏通过不断循环绘制、输入和逻辑处理来实现游戏的运行。
原文地址: https://www.cveoy.top/t/topic/o4h3 著作权归作者所有。请勿转载和采集!