The Setting class contains various constants and variables that are used to configure the game. It includes settings for the game grid size (e.g., 'COLUMN' and 'ROW'), score values for different actions in the game (e.g., 'limitScore', 'timeScore', 'wrongScore'), maximum number of blocks ('MaxBlocks'), and various other settings. It also includes methods to load and save settings from a properties file (e.g., 'load()' and 'save()'). The class is used to provide a centralized location for storing and retrieving game settings, making it easy to modify and customize the game.

Java 连连看游戏设置类 - Setting 类详解

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