Terrain Categories

地形分类

categories = { unknown = { color = { 255 0 0 } # 未知颜色为红色 } ocean = { color = { 40 83 176 } # 海洋颜色为蓝色 movement_cost = 1.0 # 移动花费为1.0 is_water = yes # 是水域 sound_type = 'sea' # 声音类型为海洋声 } lakes = { color = { 58 91 255 } # 湖泊颜色为青色 movement_cost = 1.0 # 移动花费为1.0 is_water = yes # 是水域 sound_type = 'sea' # 声音类型为海洋声 } forest = { color = { 89 199 85 } # 森林颜色为绿色 movement_cost = 1.5 # 移动花费为1.5 combat_width = 84 # 战斗宽度为84 combat_support_width = 42 # 战斗支援宽度为42 ai_terrain_importance_factor = 5.0 # AI地形重要性因素为5.0 match_value = 5 # 匹配值为5 sound_type = 'forest' # 声音类型为森林声 units = { attack = -0.15 # 攻击力降低0.15 } enemy_army_bonus_air_superiority_factor = -0.1 # 敌方军队空中优势因素降低0.1 supply_flow_penalty_factor = 0.08 # 供应流量惩罚因素为0.08 truck_attrition_factor = 0.2 # 卡车磨损因素为0.2 } hills = { color = { 248 255 153 } # 山丘颜色为黄色 movement_cost = 1.5 # 移动花费为1.5 combat_width = 80 # 战斗宽度为80 combat_support_width = 40 # 支援宽度为40 ai_terrain_importance_factor = 3.0 # AI地形重要性因素为3.0 match_value = 2 # 匹配值为2 sound_type = 'desert' # 声音类型为沙漠声 units = { attack = -0.25 # 攻击力降低0.25 } enemy_army_bonus_air_superiority_factor = -0.05 # 敌方军队空中优势因素降低0.05 supply_flow_penalty_factor = 0.1 # 供应流量惩罚因素为0.1 truck_attrition_factor = 0.2 # 卡车磨损因素为0.2 } mountain = { color = { 157 192 208 } # 山峰颜色为灰色 movement_cost = 2.0 # 移动花费为2.0 attrition = 0.3 # 损耗为0.3 combat_width = 75 # 战斗宽度为75 combat_support_width = 25 # 支援宽度为25 ai_terrain_importance_factor = 10.0 # AI地形重要性因素为10.0 match_value = 10 # 匹配值为10 sound_type = 'desert' # 声音类型为沙漠声 units = { attack = -0.5 # 攻击力降低0.5 } enemy_army_bonus_air_superiority_factor = -0.10 # 敌方军队空中优势因素降低0.10 supply_flow_penalty_factor = 0.12 # 供应流量惩罚因素为0.12 truck_attrition_factor = 1.0 # 卡车磨损因素为1.0 } }

Terrain Categories - Game Development Guide

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