Terrain Categories

categories = {

unknown = {
	color = { 255 0 0 }
}
ocean = {
	color = { 40 83 176 }
	movement_cost = 1.0
	is_water = 'yes'
	sound_type = 'sea'
}
lakes = {
	color = { 58 91 255 }
	movement_cost = 1.0
	is_water = 'yes'
	sound_type = 'sea'
}
forest = {
	color = { 89 199 85 }
	movement_cost = 1.5
	#combat_width = -0.20
	combat_width = 84
	combat_support_width = 42
	ai_terrain_importance_factor = 5.0
	match_value = 5
	sound_type = 'forest'
	units = {
		attack = -0.15
		#movement = -0.2
	}
	enemy_army_bonus_air_superiority_factor = -0.1
		supply_flow_penalty_factor = 0.08
		truck_attrition_factor = 0.2
}
hills = {
	color = { 248 255 153 }
	movement_cost = 1.5
	#combat_width = -0.33
	combat_width = 80
	combat_support_width = 40
	ai_terrain_importance_factor = 3.0
	match_value = 2
	sound_type = 'desert'
	units = {
		attack = -0.25
		#movement = -0.2
	}
	enemy_army_bonus_air_superiority_factor = -0.05
		supply_flow_penalty_factor = 0.1
		truck_attrition_factor = 0.2
}
mountain = {
	color = { 157 192 208 }
	movement_cost = 2.0
	attrition = 0.3
	#combat_width = -0.66
	combat_width = 75
	combat_support_width = 25
	ai_terrain_importance_factor = 10.0
	match_value = 10
	sound_type = 'desert'
	units = {
		attack = -0.5
		#movement = -0.4
	}
	enemy_army_bonus_air_superiority_factor = -0.10
		supply_flow_penalty_factor = 0.12
		truck_attrition_factor = 1.0
}

中文解释内容: 这是一个游戏地形分类的代码,包括未知、海洋、湖泊、森林、丘陵和山地六种地形。其中海洋和湖泊是水域地形,移动费用为1.0,声音类型为海洋。森林地形移动费用为1.5,战斗宽度为84,战斗支援宽度为42,AI地形重要性系数为5.0,匹配值为5,声音类型为森林。丘陵地形移动费用为1.5,战斗宽度为80,战斗支援宽度为40,AI地形重要性系数为3.0,匹配值为2,声音类型为沙漠。山地地形移动费用为2.0,消耗为0.3,战斗宽度为75,战斗支援宽度为25,AI地形重要性系数为10.0,匹配值为10,声音类型为沙漠。每种地形都有自己的颜色和特殊属性,例如战斗宽度、单位属性和敌人军队空中优势系数等。

游戏地形分类代码 - 详细属性与参数解析

原文地址: https://www.cveoy.top/t/topic/mRfH 著作权归作者所有。请勿转载和采集!

免费AI点我,无需注册和登录