游戏地形分类代码 - 详细属性与参数解析
Terrain Categories
categories = {
unknown = {
color = { 255 0 0 }
}
ocean = {
color = { 40 83 176 }
movement_cost = 1.0
is_water = 'yes'
sound_type = 'sea'
}
lakes = {
color = { 58 91 255 }
movement_cost = 1.0
is_water = 'yes'
sound_type = 'sea'
}
forest = {
color = { 89 199 85 }
movement_cost = 1.5
#combat_width = -0.20
combat_width = 84
combat_support_width = 42
ai_terrain_importance_factor = 5.0
match_value = 5
sound_type = 'forest'
units = {
attack = -0.15
#movement = -0.2
}
enemy_army_bonus_air_superiority_factor = -0.1
supply_flow_penalty_factor = 0.08
truck_attrition_factor = 0.2
}
hills = {
color = { 248 255 153 }
movement_cost = 1.5
#combat_width = -0.33
combat_width = 80
combat_support_width = 40
ai_terrain_importance_factor = 3.0
match_value = 2
sound_type = 'desert'
units = {
attack = -0.25
#movement = -0.2
}
enemy_army_bonus_air_superiority_factor = -0.05
supply_flow_penalty_factor = 0.1
truck_attrition_factor = 0.2
}
mountain = {
color = { 157 192 208 }
movement_cost = 2.0
attrition = 0.3
#combat_width = -0.66
combat_width = 75
combat_support_width = 25
ai_terrain_importance_factor = 10.0
match_value = 10
sound_type = 'desert'
units = {
attack = -0.5
#movement = -0.4
}
enemy_army_bonus_air_superiority_factor = -0.10
supply_flow_penalty_factor = 0.12
truck_attrition_factor = 1.0
}
中文解释内容: 这是一个游戏地形分类的代码,包括未知、海洋、湖泊、森林、丘陵和山地六种地形。其中海洋和湖泊是水域地形,移动费用为1.0,声音类型为海洋。森林地形移动费用为1.5,战斗宽度为84,战斗支援宽度为42,AI地形重要性系数为5.0,匹配值为5,声音类型为森林。丘陵地形移动费用为1.5,战斗宽度为80,战斗支援宽度为40,AI地形重要性系数为3.0,匹配值为2,声音类型为沙漠。山地地形移动费用为2.0,消耗为0.3,战斗宽度为75,战斗支援宽度为25,AI地形重要性系数为10.0,匹配值为10,声音类型为沙漠。每种地形都有自己的颜色和特殊属性,例如战斗宽度、单位属性和敌人军队空中优势系数等。
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