// 创建GIF解码器 var gifDecoder = new GifReader(new Uint8Array(arrayBuffer));

// 获取第一帧图像的数据 var frame = gifDecoder.frameInfo(0);

// 将图像数据转换为纹理 var texture = new THREE.DataTexture(frame.patch, frame.width, frame.height, THREE.RGBAFormat); texture.needsUpdate = true;

// 创建材质 var material = new THREE.MeshBasicMaterial({ map: texture, transparent: true, blending: THREE.NormalBlending });

// 创建网格 var geometry = new THREE.PlaneGeometry(1, 1); var mesh = new THREE.Mesh(geometry, material); scene.add(mesh);


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