void function OnFPSSpectatorStarted( entity player, entity currentTarget ) { printt( 'Spectator_OnFPSSpectatorStarted' )

if (file.buttonHintsCreated)
{
	for ( int i = 0; i < file.buttonHints.len(); i++ )
	{
		RuiSetBool( file.buttonHints[i], 'isObserverMode', true )
		RuiSetBool( file.buttonHints[i], 'isFPS', true )
	}
}
if(file.buttonHints.len() > 0)
{

#if NX_PROG || PC_PROG_NX_UI RuiSetString( file.buttonHints[1], 'xButtonDescLabel', '#OBSERVER_CONTROLLER_Y_BUTTON_DESC_ALT' ) #else RuiSetString( file.buttonHints[1], 'yButtonDescLabel', '#OBSERVER_CONTROLLER_Y_BUTTON_DESC_ALT' ) #endif } }

OnFPSSpectatorStarted Function: FPS Spectator Mode in Game

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