Reinforcement Learning: Deep Q-Learning Algorithm Implementation in Python

This code implements the Deep Q-Learning algorithm, a popular method for reinforcement learning, in Python. The code includes key features like experience replay, target network updates, and the use of the smooth L1 loss function for optimization.

import torch
import torch.nn as nn
import torch.optim as optim
import torch.nn.functional as F
import random

# Define the environment (replace with your specific environment)
class Environment:
    # ... your environment code here

# Define the neural network (replace with your desired architecture)
class QNetwork(nn.Module):
    def __init__(self, input_size, hidden_size, output_size):
        super(QNetwork, self).__init__()
        self.fc1 = nn.Linear(input_size, hidden_size)
        self.fc2 = nn.Linear(hidden_size, output_size)

    def forward(self, x):
        x = F.relu(self.fc1(x))
        x = self.fc2(x)
        return x

# Initialize the environment, networks, and hyperparameters
env = Environment()
policy_net = QNetwork(env.observation_space, 128, env.action_space)
target_net = QNetwork(env.observation_space, 128, env.action_space)
optimizer = optim.Adam(policy_net.parameters())

# Hyperparameters
batch_size = 32
buffer_size = 1000
gamma = 0.99
epsilon = 1.0
epsilon_decay = 0.995
epsilon_min = 0.01
target_update = 10

# Create the experience replay buffer
buffer = []

# Train the agent
rewards = []
for episode in range(1000):
    # Reset the environment
    state = env.reset()

    # Convert the state to a tensor
    state = torch.tensor(state, dtype=torch.float32)

    # Initialize the total reward for this episode
    total_reward = 0

    # Loop through the episode
    for step in range(1000):
        # Choose an action based on epsilon-greedy policy
        if random.random() < epsilon:
            action = random.randint(0, env.action_space - 1)
        else:
            with torch.no_grad():
                action = policy_net(state).argmax().item()

        # Take the action and observe the next state, reward, and done flag
        next_state, reward, done, _ = env.step(action)
        next_state = [round(num, 1) for num in next_state]

        # Convert the next state to a tensor
        next_state = torch.tensor(next_state, dtype=torch.float32)

        # Append the next state to the buffer
        buffer.append((state, action, reward, next_state, done))

        # Update the current state
        state = next_state

        # Update the total reward
        total_reward += reward

        # If the episode is done, break the loop
        if done:
            break

    # Save the total reward for this episode
    rewards.append(total_reward)

    # Update the epsilon value
    epsilon = max(epsilon * epsilon_decay, epsilon_min)

    # Update the target network every few episodes
    if episode % target_update == 0:
        target_net.load_state_dict(policy_net.state_dict())

    # If the buffer is not yet full, continue collecting experience
    if len(buffer) < buffer_size:
        continue

    # Sample a batch of transitions from the buffer
    batch = random.sample(buffer, batch_size)

    # Convert the batch to tensors
    states, actions, rewards, next_states, dones = map(torch.tensor, zip(*batch))

    # Calculate the Q values for the current states and actions
    q_values = policy_net(states).gather(1, actions.unsqueeze(1)).squeeze()

    # Calculate the Q values for the next states
    next_q_values = target_net(next_states).max(1)[0]

    # Calculate the target Q values
    target_q_values = rewards + gamma * next_q_values * (1 - dones)

    # Calculate the loss
    loss = F.smooth_l1_loss(q_values, target_q_values.detach())

    # Optimize the model
    optimizer.zero_grad()
    loss.backward()
    optimizer.step()

# Return the learned policy and the list of rewards
return policy_net, rewards

Explanation:

  1. Environment: Define the environment you're working with (replace # ... your environment code here with your specific implementation).
  2. QNetwork: Define the neural network architecture for estimating Q-values (replace the example with your desired structure).
  3. Initialization: Initialize the environment, networks, optimizer, and hyperparameters.
  4. Experience Replay: The buffer stores past transitions (state, action, reward, next state, done) to sample batches for training.
  5. Training Loop:
    • Epsilon-Greedy Policy: The agent chooses actions using an epsilon-greedy policy, balancing exploration and exploitation.
    • Update Buffer: Add the current transition to the experience replay buffer.
    • Target Network: Update the target network periodically with the policy network's weights for stability.
    • Batch Sampling: Randomly sample a batch of transitions from the buffer for training.
    • Q-Value Calculation: Calculate Q-values for current and next states using the policy and target networks.
    • Target Q-Value: Calculate the target Q-values using the reward, discount factor, and estimated Q-value for the next state.
    • Loss Calculation: Use the smooth L1 loss function to minimize the difference between predicted Q-values and target Q-values.
    • Optimization: Optimize the policy network using the Adam optimizer and backpropagation.
  6. Return: Return the learned policy network and the list of rewards for each episode.

This code provides a basic implementation of the Deep Q-Learning algorithm. You can adapt it to your specific environment and customize the network architecture, hyperparameters, and training process to achieve better performance.

Reinforcement Learning: Deep Q-Learning Algorithm Implementation in Python

原文地址: https://www.cveoy.top/t/topic/m69W 著作权归作者所有。请勿转载和采集!

免费AI点我,无需注册和登录