<html>
<head>
    <title>Tetris</title>
    <style>
        canvas {
            border: 1px solid #999;
        }
    </style>
</head>
<body>
    <canvas id='tetris-canvas' width='200' height='400'></canvas>
<pre><code>&lt;!-- JavaScript --&gt;
&lt;script&gt;
    const canvas = document.getElementById('tetris-canvas');
    const ctx = canvas.getContext('2d');
    let score = 0;
    let gameState = true;

    // game parameters
    const ROW = 20;
    const COL = COLUMN = 10;
    const SQ = squareSize = 20;
    const VACANT = 'WHITE'; // color of an empty square

    // draw a square
    function drawSquare(x, y, color) {
        ctx.fillStyle = color;
        ctx.fillRect(x * SQ, y * SQ, SQ, SQ);

        ctx.strokeStyle = 'BLACK';
        ctx.strokeRect(x * SQ, y * SQ, SQ, SQ);
    }

    // create the board
    let board = [];
    for (r = 0; r &lt; ROW; r++) {
        board[r] = [];
        for (c = 0; c &lt; COL; c++) {
            board[r][c] = VACANT;
        }
    }

    // draw the board
    function drawBoard() {
        for (r = 0; r &lt; ROW; r++) {
            for (c = 0; c &lt; COL; c++) {
                drawSquare(c, r, board[r][c]);
            }
        }
    }

    drawBoard();

    // the pieces and their colors
    const PIECES = [
        [Z, 'red'],
        [S, 'green'],
        [T, 'yellow'],
        [O, 'blue'],
        [L, 'purple'],
        [I, 'cyan'],
        [J, 'orange']
    ];

    // generate random pieces
    function randomPiece() {
        let r = randomN = Math.floor(Math.random() * PIECES.length) // 0 -&gt; 6
        return new Piece(PIECES[r][0], PIECES[r][1]);
    }

    let p = randomPiece();

    // The Object Piece
    function Piece(tetromino, color) {
        this.tetromino = tetromino;
        this.color = color;
        
        this.tetrominoN = 0; // we start from the first pattern
        this.activeTetromino = this.tetromino[this.tetrominoN];
        
        // we need to control the pieces
        this.x = 3;
        this.y = -2;
    }

    // fill function
    Piece.prototype.fill = function(color) {
        for (r = 0; r &lt; this.activeTetromino.length; r++) {
            for (c = 0; c &lt; this.activeTetromino.length; c++) {
                // we draw only occupied squares
                if (this.activeTetromino[r][c]) {
                    drawSquare(this.x + c, this.y + r, color);
                }
            }
        }
    }

    // draw a piece to the board
    Piece.prototype.draw = function() {
        this.fill(this.color);
    }

    // undraw a piece
    Piece.prototype.unDraw = function() {
        this.fill(VACANT);
    }

    // move Down the piece
    Piece.prototype.moveDown = function() {
        if (!this.collision(0, 1, this.activeTetromino)) {
            this.unDraw();
            this.y++;
            this.draw();
        } else {
            // we lock the piece and generate a new one
            this.lock();
            p = randomPiece();
        }
        
    }

    // move Right the piece
    Piece.prototype.moveRight = function() {
        if (!this.collision(1, 0, this.activeTetromino)) {
            this.unDraw();
            this.x++;
            this.draw();
        }
    }

    // move Left the piece
    Piece.prototype.moveLeft = function() {
        if (!this.collision(-1, 0, this.activeTetromino)) {
            this.unDraw();
            this.x--;
            this.draw();
        }
    }

    // rotate the piece
    Piece.prototype.rotate = function() {
        let nextPattern = this.tetromino[(this.tetrominoN + 1) % this.tetromino.length];
        let kick = 0;
        
        if (this.collision(0, 0, nextPattern)) {
            if (this.x &gt; COL / 2) {
                // it's the right wall
                kick = -1; // we need to move the piece to the left
            } else {
                // it's the left wall
                kick = 1; // we need to move the piece to the right
            }
        }
        
        if (!this.collision(kick, 0, nextPattern)) {
            this.unDraw();
            this.x += kick;
            this.tetrominoN = (this.tetrominoN + 1) % this.tetromino.length; // (0+1)%4 =&gt; 1
            this.activeTetromino = this.tetromino[this.tetrominoN];
            this.draw();
        }
    }

    // collision fucntion
    Piece.prototype.collision = function(x, y, piece) {
        for (r = 0; r &lt; piece.length; r++) {
            for (c = 0; c &lt; piece.length; c++) {
                // if the square is empty, we skip it
                if (!piece[r][c]) {
                    continue;
                }
                // coordinates of the piece after movement
                let newX = this.x + c + x;
                let newY = this.y + r + y;
                
                // conditions
                if (newX &lt; 0 || newX &gt;= COL || newY &gt;= ROW) {
                    return true;
                }
                // skip newY &lt; 0; board[-1] will crush our game
                if (newY &lt; 0) {
                    continue;
                }
                // check if there is a locked piece alrady in place
                if (board[newY][newX] != VACANT) {
                    return true;
                }
            }
        }
        return false;
    }

    // lock the piece
    Piece.prototype.lock = function() {
        for (r = 0; r &lt; this.activeTetromino.length; r++) {
            for (c = 0; c &lt; this.activeTetromino.length; c++) {
                // we skip the vacant squares
                if (!this.activeTetromino[r][c]) {
                    continue;
                }
                // pieces to lock on top = game over
                if (this.y + r &lt; 0) {
                    alert('Game Over');
                    // stop request animation frame
                    gameState = false;
                    break;
                }
                // we lock the piece
                board[this.y + r][this.x + c] = this.color;
            }
        }
        // remove full rows
        for (r = 0; r &lt; ROW; r++) {
            let isRowFull = true;
            for (c = 0; c &lt; COL; c++) {
                isRowFull = isRowFull &amp;&amp; (board[r][c] != VACANT);
            }
            if (isRowFull) {
                // if the row is full
                // we move down all the rows above it
                for (y = r; y &gt; 1; y--) {
                    for (c = 0; c &lt; COL; c++) {
                        board[y][c] = board[y - 1][c];
                    }
                }
                // the top row board[0][..] has no row above it
                for (c = 0; c &lt; COL; c++) {
                    board[0][c] = VACANT;
                }
                // increment the score
                score += 10;
            }
        }
        // update the board
        drawBoard();
        
        // update the score
        scoreElement.innerHTML = score;
    }
&lt;/script&gt;
</code></pre>
</body>
</html>
HTML Tetris Game Example Code - Simple and Interactive

原文地址: https://www.cveoy.top/t/topic/losJ 著作权归作者所有。请勿转载和采集!

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