//1. Create variables to store the score, the current position of the bird, and the current speed of the bird let score = 0; let birdPosition = 0; let birdSpeed = 1;

//2. Create a function to move the bird that increases by the speed variable function moveBird() { birdPosition += birdSpeed; }

//3. Create a function to draw the bird on the screen function drawBird() { //draw bird in current position }

//4. Create a function to draw the pipes on the screen function drawPipes() { //draw pipes }

//5. Create a function to detect if the bird has collided with the pipes function checkCollision() { //check for collision }

//6. Create a function to update the score when the bird passes through the pipes function updateScore() { score++; }

//7. Create a function to reset the game when the bird has collided with the pipes function resetGame() { //reset game }

//8. Create a loop that will call the moveBird, drawBird, drawPipes, checkCollision, and updateScore functions while (true) { moveBird(); drawBird(); drawPipes(); checkCollision(); updateScore(); if (checkCollision()) { resetGame(); } }

How to Make a Flappy Bird Game: A Beginner's Guide

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