<p><!doctype html></p>
<html>
<head>
<title>Tetris Game</title>
<style>
#canvas {
    border:1px solid #d3d3d3;
    background-color: #f1f1f1;
}
</style>
<script>
window.onload = function(){
    var canvas = document.getElementById('canvas');
    var ctx = canvas.getContext('2d');
    var x = canvas.width/2;
    var y = canvas.height-30;
    var dx = 2;
    var dy = -2;
    var ballRadius = 10;
    var paddleHeight = 10;
    var paddleWidth = 75;
    var paddleX = (canvas.width-paddleWidth)/2;
    var rightPressed = false;
    var leftPressed = false;
    var brickRowCount = 3;
    var brickColumnCount = 5;
    var brickWidth = 75;
    var brickHeight = 20;
    var brickPadding = 10;
    var brickOffsetTop = 30;
    var brickOffsetLeft = 30;
    var score = 0;
    var lives = 3;
    var bricks = [];
    for(c=0; c<brickColumnCount; c++) {
        bricks[c] = [];
        for(r=0; r<brickRowCount; r++) {
            bricks[c][r] = { x: 0, y: 0, status: 1 };
        }
    }
    document.addEventListener('keydown', keyDownHandler, false);
    document.addEventListener('keyup', keyUpHandler, false);
    function keyDownHandler(e) {
        if(e.keyCode == 39) {
            rightPressed = true;
        }
        else if(e.keyCode == 37) {
            leftPressed = true;
        }
    }
    function keyUpHandler(e) {
        if(e.keyCode == 39) {
            rightPressed = false;
        }
        else if(e.keyCode == 37) {
            leftPressed = false;
        }
    }
    function collisionDetection() {
        for(c=0; c<brickColumnCount; c++) {
            for(r=0; r<brickRowCount; r++) {
                var b = bricks[c][r];
                if(b.status == 1) {
                    if(x > b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight) {
                        dy = -dy;
                        b.status = 0;
                        score++;
                        if(score == brickRowCount*brickColumnCount) {
                            alert('You win!');
                            document.location.reload();
                        }
                    }
                }
            }
        }
    }
    function drawScore() {
        ctx.font = '16px Arial';
        ctx.fillStyle = '#0095DD';
        ctx.fillText('Score: '+score, 8, 20);
    }
    function drawLives() {
        ctx.font = '16px Arial';
        ctx.fillStyle = '#0095DD';
        ctx.fillText('Lives: '+lives, canvas.width-65, 20);
    }
    function drawBall() {
        ctx.beginPath();
        ctx.arc(x, y, ballRadius, 0, Math.PI*2);
        ctx.fillStyle = '#0095DD';
        ctx.fill();
        ctx.closePath();
    }
    function drawPaddle() {
        ctx.beginPath();
        ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
        ctx.fillStyle = '#0095DD';
        ctx.fill();
        ctx.closePath();
    }
    function drawBricks() {
        for(c=0; c<brickColumnCount; c++) {
            for(r=0; r<brickRowCount; r++) {
                if(bricks[c][r].status == 1) {
                    var brickX = (c*(brickWidth+brickPadding))+brickOffsetLeft;
                    var brickY = (r*(brickHeight+brickPadding))+brickOffsetTop;
                    bricks[c][r].x = brickX;
                    bricks[c][r].y = brickY;
                    ctx.beginPath();
                    ctx.rect(brickX, brickY, brickWidth, brickHeight);
                    ctx.fillStyle = '#0095DD';
                    ctx.fill();
                    ctx.closePath();
                }
            }
        }
    }
    function draw() {
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        drawBricks();
        drawBall();
        drawPaddle();
        drawScore();
        drawLives();
        collisionDetection();
        if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
            dx = -dx;
        }
        if(y + dy < ballRadius) {
            dy = -dy;
        }
        else if(y + dy > canvas.height-ballRadius) {
            if(x > paddleX && x < paddleX + paddleWidth) {
                dy = -dy;
            }
            else {
                lives--;
                if(!lives) {
                    alert('Game Over');
                    document.location.reload();
                }
                else {
                    x = canvas.width/2;
                    y = canvas.height-30;
                    dx = 2;
                    dy = -2;
                    paddleX = (canvas.width-paddleWidth)/2;
                }
            }
        }
        if(rightPressed && paddleX < canvas.width-paddleWidth) {
            paddleX += 7;
        }
        else if(leftPressed && paddleX > 0) {
            paddleX -= 7;
        }
        x += dx;
        y += dy;
        requestAnimationFrame(draw);
    }
    draw();
}
</script>
</head>
<body>
<canvas id="canvas" width="480" height="320"></canvas>
</body>
</html>
Simple HTML Tetris Game - Play Now!

原文地址: https://www.cveoy.top/t/topic/lmjS 著作权归作者所有。请勿转载和采集!

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