嵌入式LCD屏幕的Line别踩钢琴块游戏代码示例

以下是一份基于嵌入式LCD屏幕的Line别踩钢琴块游戏的代码示例,演示如何使用lcd.h, touch.h, gui.h和game.h库来实现游戏逻辑。玩家需要点击对应颜色的方块来获取分数。

#include <stdio.h>
#include <string.h>
#include "lcd.h"
#include "touch.h"
#include "gui.h"
#include "game.h"

#define BLOCK_WIDTH 60
#define BLOCK_HEIGHT 30
#define BLOCK_NUM_X 4
#define BLOCK_NUM_Y 5

int block_x[BLOCK_NUM_X] = { 0, 1, 2, 3 };
int block_y[BLOCK_NUM_Y] = { 0, 1, 2, 3, 4 };

int block_color[BLOCK_NUM_Y][BLOCK_NUM_X] = {
    {1, 2, 3, 4},
    {2, 3, 4, 5},
    {3, 4, 5, 6},
    {4, 5, 6, 7},
    {5, 6, 7, 8}
};

int score = 0;

void draw_block(int x, int y, int color, int fill)
{
    int block_left = x * BLOCK_WIDTH;
    int block_top = y * BLOCK_HEIGHT;
    int block_right = block_left + BLOCK_WIDTH;
    int block_bottom = block_top + BLOCK_HEIGHT;

    if(fill) {
        lcd_fill_rectangle(block_left, block_top, block_right, block_bottom, color);
    } else {
        lcd_draw_rectangle(block_left, block_top, block_right, block_bottom, color);
    }
}

void draw_game_board()
{
    int i, j;

    for(i = 0; i < BLOCK_NUM_Y; i++) {
        for(j = 0; j < BLOCK_NUM_X; j++) {
            draw_block(j, i, block_color[i][j], 1);
        }
    }

    lcd_draw_line(0, BLOCK_NUM_Y * BLOCK_HEIGHT, BLOCK_NUM_X * BLOCK_WIDTH, BLOCK_NUM_Y * BLOCK_HEIGHT, 0xFFFFFF);
    lcd_draw_line(BLOCK_NUM_X * BLOCK_WIDTH, 0, BLOCK_NUM_X * BLOCK_WIDTH, BLOCK_NUM_Y * BLOCK_HEIGHT, 0xFFFFFF);
}

void draw_score()
{
    char score_str[32];
    snprintf(score_str, sizeof(score_str), "Score: %d", score);
    lcd_draw_string(10, BLOCK_NUM_Y * BLOCK_HEIGHT + 10, score_str, 0xFFFFFF);
}

void game_init()
{
    lcd_init();
    touch_init();
    gui_init();
    draw_game_board();
    draw_score();
}

int main()
{
    game_init();

    while(1) {
        int x, y;
        touch_get_position(&x, &y);

        int block_x_index = x / BLOCK_WIDTH;
        int block_y_index = y / BLOCK_HEIGHT;

        if(block_x_index >= 0 && block_x_index < BLOCK_NUM_X && block_y_index >= 0 && block_y_index < BLOCK_NUM_Y) {
            int color = block_color[block_y_index][block_x_index];
            draw_block(block_x_index, block_y_index, color, 0);
            score++;
            draw_score();
        }
    }

    return 0;
}

这份代码只是一个示例,可能需要根据您的具体需求进行修改。

嵌入式LCD屏幕Line别踩钢琴块游戏代码示例

原文地址: https://www.cveoy.top/t/topic/ljGb 著作权归作者所有。请勿转载和采集!

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