<!DOCTYPE html>
<html>
<head>
	<meta charset='UTF-8'>
	<title>WebGL VR Image</title>
	<style>
		canvas {
			width: 100%;
			height: 100%;
			display: block;
			position: absolute;
			top: 0;
			left: 0;
			z-index: -1;
		}
	</style>
</head>
<body>
	<canvas id='canvas'></canvas>
	<script src='https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js'></script>
	<script src='https://cdn.jsdelivr.net/npm/three/examples/js/effects/VREffect.js'></script>
	<script src='https://cdn.jsdelivr.net/npm/three/examples/js/controls/VRControls.js'></script>
	<script>
		// create scene
		var scene = new THREE.Scene();
<pre><code>	// create camera
	var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
	camera.position.set(0, 0, 0);

	// create renderer
	var renderer = new THREE.WebGLRenderer({canvas: document.getElementById('canvas'), antialias: true});
	renderer.setPixelRatio(window.devicePixelRatio);
	renderer.setSize(window.innerWidth, window.innerHeight);
	renderer.vr.enabled = true;

	// create vr effect
	var vrEffect = new THREE.VREffect(renderer);
	vrEffect.setSize(window.innerWidth, window.innerHeight);

	// create vr controls
	var vrControls = new THREE.VRControls(camera);

	// create image texture
	var textureLoader = new THREE.TextureLoader();
	var texture = textureLoader.load('image.jpg');

	// create sphere geometry
	var sphereGeometry = new THREE.SphereGeometry(500, 60, 40);

	// create sphere material
	var sphereMaterial = new THREE.MeshBasicMaterial({map: texture, side: THREE.DoubleSide});

	// create sphere mesh
	var sphereMesh = new THREE.Mesh(sphereGeometry, sphereMaterial);

	// add sphere mesh to scene
	scene.add(sphereMesh);

	// render function
	function render() {
		renderer.setAnimationLoop(render);
		vrControls.update();
		vrEffect.render(scene, camera);
	}

	// start rendering
	render();
&lt;/script&gt;
</code></pre>
</body>
</html>
WebGL VR 图片显示:使用 H5 代码实现沉浸式体验

原文地址: https://www.cveoy.top/t/topic/lfga 著作权归作者所有。请勿转载和采集!

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