Java坦克大战游戏教程:从入门到精通
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.List;
public class TankWar extends Frame {
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
Tank myTank = new Tank(this, 50, 50);
Image offScreenImage = null;
List<Missile> missiles = new ArrayList<Missile>();
public void launch() {
setLocation(111, 111);
setSize(GAME_WIDTH, GAME_HEIGHT);
setTitle('Tank War');
setResizable(false);
setBackground(Color.lightGray);
this.addKeyListener(new KeyMonitor());
setVisible(true);
new Thread(new PaintThread()).start();
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent arg0) {
System.exit(0);
}
});
}
public void update(Graphics g) {
if (offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.blue);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public static void main(String[] args) {
TankWar tc = new TankWar();
tc.launch();
}
public void paint(Graphics g) {
g.drawString('Missiles count: ' + missiles.size(), 10, 50);
for (int i = 0; i < missiles.size(); i++) {
Missile m = missiles.get(i);
m.draw(g);
}
myTank.draw(g);
}
class PaintThread implements Runnable {
public void run() {
while (true) {
repaint();
try {
Thread.sleep(25);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
class KeyMonitor extends KeyAdapter {
public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}
public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}
}
}
原文地址: https://www.cveoy.top/t/topic/latQ 著作权归作者所有。请勿转载和采集!