<!DOCTYPE html>
 <html lang="en">
 <head>
   <meta charset="UTF-8">
   <meta http-equiv="X-UA-Compatible" content="IE=edge">
   <meta name="viewport" content="width=device-width, initial-scale=1.0">
   <title>JavaScript 动画优化</title>
   <style>
     canvas {
       height: 300px;
       width: 500px;
       border: 1px solid black;
     }
   </style>
 </head>
 <body>
   <canvas width="500px" height="300px"></canvas>
   <script>
     let canvas = document.querySelector("canvas");
     let ctx = canvas.getContext('2d');
     let height = 300;
     let width = 500;
     let offset = 0;
     let num = 0;
     let sinNum = Math.sin(num);
 
     setInterval(function () {
       ctx.clearRect(0, 0, width, height);
       ctx.beginPath();
 
       // ctx.fillStyle = '#abcdef';
       let curveHeight = 100 * sinNum;
       ctx.moveTo(0 + offset - 500, height / 2);
       ctx.quadraticCurveTo(width / 4 + offset - 500, height / 2 - curveHeight, width / 2 + offset - 500, height / 2);
       ctx.quadraticCurveTo(width / 4 * 3 + offset - 500, height / 2 + curveHeight, width + offset - 500, height / 2);
 
       ctx.moveTo(0 + offset, height / 2);
       ctx.quadraticCurveTo(width / 4 + offset, height / 2 - curveHeight, width / 2 + offset, height / 2);
       ctx.quadraticCurveTo(width / 4 * 3 + offset, height / 2 + curveHeight, width + offset, height / 2);
       // ctx.fill()
       ctx.stroke();
       offset += 5;
       offset %= 500;
       num = 0.3;
       sinNum = Math.sin(num);
     }, 1000 / 30)
 
 
 
   </script>
 </body>
 </html>
<p>可以对它进行一些优化。首先,可以将一些常量值提取到变量中,例如高度、宽度和偏移量等。其次,可以将重复使用的计算结果提取到变量中,例如Math.sin(num)。最后,可以将一些重复的绘画操作合并,从而减少绘画次数。</p>
<p>优化前后的差别主要体现在性能方面。优化后的代码可以更快地进行绘画,从而提高动画的流畅度和响应速度。同时,代码也更易于维护和修改。</p>
JavaScript 动画优化:提高性能和可维护性

原文地址: https://www.cveoy.top/t/topic/lLSF 著作权归作者所有。请勿转载和采集!

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