由于扫雷游戏比较复杂,需要涉及到图形界面、用户交互、游戏逻辑等多个方面的知识,因此需要比较深厚的Java编程基础和相关技能才能完成。以下是一个简单的扫雷游戏的代码示例,供参考:

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class Minesweeper extends JFrame implements ActionListener, MouseListener {
    private int width = 10; // 游戏宽度
    private int height = 10; // 游戏高度
    private int mines = 10; // 雷数
    private int[][] board = new int[width][height]; // 游戏面板
    private boolean[][] revealed = new boolean[width][height]; // 已揭开的方块
    private boolean[][] flagged = new boolean[width][height]; // 标记的方块
    private JButton[][] buttons = new JButton[width][height]; // 方块按钮

    public Minesweeper() {
        super('Minesweeper');
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setResizable(false);

        // 初始化游戏面板
        for (int i = 0; i < width; i++) {
            for (int j = 0; j < height; j++) {
                board[i][j] = 0;
                revealed[i][j] = false;
                flagged[i][j] = false;
                buttons[i][j] = new JButton();
                buttons[i][j].setPreferredSize(new Dimension(20, 20));
                buttons[i][j].addActionListener(this);
                buttons[i][j].addMouseListener(this);
            }
        }

        // 随机放置雷
        int count = 0;
        while (count < mines) {
            int x = (int) (Math.random() * width);
            int y = (int) (Math.random() * height);
            if (board[x][y] != -1) {
                board[x][y] = -1;
                count++;
            }
        }

        // 计算每个方块周围雷的数量
        for (int i = 0; i < width; i++) {
            for (int j = 0; j < height; j++) {
                if (board[i][j] != -1) {
                    int countMines = 0;
                    for (int k = -1; k <= 1; k++) {
                        for (int l = -1; l <= 1; l++) {
                            if (i + k >= 0 && i + k < width && j + l >= 0 && j + l < height && board[i + k][j + l] == -1) {
                                countMines++;
                            }
                        }
                    }
                    board[i][j] = countMines;
                }
            }
        }

        // 添加方块按钮到窗口
        JPanel panel = new JPanel(new GridLayout(width, height));
        for (int j = 0; j < height; j++) {
            for (int i = 0; i < width; i++) {
                panel.add(buttons[i][j]);
            }
        }
        getContentPane().add(panel);

        // 显示窗口
        pack();
        setLocationRelativeTo(null);
        setVisible(true);
    }

    // 处理方块按钮的点击事件
    public void actionPerformed(ActionEvent e) {
        JButton button = (JButton) e.getSource();
        int x = -1, y = -1;
        for (int i = 0; i < width; i++) {
            for (int j = 0; j < height; j++) {
                if (buttons[i][j] == button) {
                    x = i;
                    y = j;
                    break;
                }
            }
        }
        if (!flagged[x][y]) {
            reveal(x, y);
            checkWin();
        }
    }

    // 处理方块按钮的鼠标事件
    public void mousePressed(MouseEvent e) {
        JButton button = (JButton) e.getSource();
        int x = -1, y = -1;
        for (int i = 0; i < width; i++) {
            for (int j = 0; j < height; j++) {
                if (buttons[i][j] == button) {
                    x = i;
                    y = j;
                    break;
                }
            }
        }
        if (SwingUtilities.isRightMouseButton(e)) {
            flag(x, y);
        }
    }
    public void mouseClicked(MouseEvent e) {}
    public void mouseEntered(MouseEvent e) {}
    public void mouseExited(MouseEvent e) {}
    public void mouseReleased(MouseEvent e) {}

    // 标记或取消标记方块
    private void flag(int x, int y) {
        if (!revealed[x][y]) {
            flagged[x][y] = !flagged[x][y];
            if (flagged[x][y]) {
                buttons[x][y].setText('F');
            } else {
                buttons[x][y].setText('');
            }
        }
    }

    // 揭开方块
    private void reveal(int x, int y) {
        if (!revealed[x][y]) {
            revealed[x][y] = true;
            if (board[x][y] == -1) {
                gameOver();
            } else if (board[x][y] == 0) {
                for (int i = -1; i <= 1; i++) {
                    for (int j = -1; j <= 1; j++) {
                        if (x + i >= 0 && x + i < width && y + j >= 0 && y + j < height) {
                            reveal(x + i, y + j);
                        }
                    }
                }
            } else {
                buttons[x][y].setText(Integer.toString(board[x][y]));
            }
        }
    }

    // 检查是否获胜
    private void checkWin() {
        boolean win = true;
        for (int i = 0; i < width; i++) {
            for (int j = 0; j < height; j++) {
                if (!revealed[i][j] && board[i][j] != -1) {
                    win = false;
                    break;
                }
            }
        }
        if (win) {
            JOptionPane.showMessageDialog(this, 'You win!');
            System.exit(0);
        }
    }

    // 游戏失败
    private void gameOver() {
        for (int i = 0; i < width; i++) {
            for (int j = 0; j < height; j++) {
                if (board[i][j] == -1) {
                    buttons[i][j].setText('*');
                }
            }
        }
        JOptionPane.showMessageDialog(this, 'Game over!');
        System.exit(0);
    }

    public static void main(String[] args) {
        new Minesweeper();
    }
}

以上代码实现了一个简单的扫雷游戏,包括随机放置雷、计算每个方块周围的雷数、揭开方块、标记方块、检查获胜和游戏失败等功能。使用Java Swing库实现了图形界面,并处理了方块按钮的点击和鼠标事件。由于代码比较长,具体实现细节可以自行查看。

这个简单的扫雷游戏代码示例能帮助你快速上手Java图形界面编程和游戏逻辑设计。你可以根据自己的需求进行修改和扩展,例如增加难度级别、游戏音效等。希望这个示例对你有帮助。

Java扫雷游戏代码示例:简单易懂的实现

原文地址: https://www.cveoy.top/t/topic/l4t5 著作权归作者所有。请勿转载和采集!

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